


;---------------------CODE : ABYSS
[Statedef 60010]
type    = S
movetype= I
physics = S
ctrl = 0
poweradd = -5000
velset = 0,0

[State 4]
type = changeanim
trigger1 = anim != 60010
value = 60010
ignorehitpause = 1

[State ]
type = Sprpriority
trigger1 = 1
value = 2147483647
ignorehitpause = 1

[State 1000, NotHitBy]
type = NotHitBy
trigger1 = 1
value = SCA

[State 1000, EnvColor]
type = EnvColor
trigger1 = animelemtime(1) = 0
value = 255,255,255
time = 1
under = 1

[State 1000, bgpalfx]
type = BGPalfx
trigger1 = animelemtime(7) = 0
ignorehitpause = 1
time = 1
mul = 60,60,60
under = 2

[State 1000, AfterImage]
type = AfterImage
Trigger1 = animelem = 1
time = 227
PalBright   = 25,25,25
PalContrast = 270,270,270
PalAdd      = 0,0,0
PalMul      = 1,1,1
Trans = add1
timegap = 1
framegap = 3
length = 15
ignorehitpause = 1

[State 1000, AfterImage]
type = Afterimagetime
trigger1 = gametime%2
time = 2

[State 10000, Explod]
type = Explod
trigger1 = AnimElemTime(5) = 0
ID = 6064
anim = 6064
pos = -15,-70
postype = p1
facing = 1
vfacing = 1
bindtime = 1
sprpriority = 2147483647
ontop = 1
trans = Sub
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 10000, Explod]
type = Explod
trigger1 = AnimElemTime(5) = 0
ID = 6065
anim = 6065
pos = -15,-70
postype = p1
facing = 1
vfacing = 1
bindtime = 1
sprpriority = 2147483647
ontop = 1
trans = Sub
SuperMoveTime = 999999
PauseMoveTime = 999999

[State  PlaySnd]
Type = PlaySnd
Trigger1 = AnimElemTime(5) = 0
Value = S221, 1
Channel = 10
volume = 255
ignorehitpause = 1

[State  PlaySnd]
Type = PlaySnd
Trigger1 = AnimElemTime(1) = 0
Value = S182, 0
Channel = 16
volume = 255
ignorehitpause = 1

[state a]
type = explod
trigger1 = AnimElemTime(10) = 0
anim = 60011
id = 60011
sprpriority = 2147483646
postype = back
removetime = -2
scale = 1,1
pos = 0,0
bindtime = -1
ontop = 1
ownpal = 1
supermovetime = 99999999999999
pausemovetime = 99999999999999
IgnoreHitPause = 1

[State 1000, Explod]
type = Explod
trigger1 = animelemtime(4) = 0
anim = 4514
ID = 4514
pos = 30,-117
postype = p1
sprpriority = 2147483646
bindtime = -1
ontop = 1
ownpal = 1
supermovetime = 99999999999999
pausemovetime = 99999999999999
IgnoreHitPause = 1

[State 1000, RemoveExplod]
type = RemoveExplod
trigger1 = numexplod(4514)
trigger1 = animelemtime(7) = 0
id = 4514
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 1000, Explod]
type = Explod
trigger1 = animelemtime(8) = 0
anim = 4504
ID = 4504
pos = 15,10
postype = p1
bindtime = 1
scale = 0.7,0.7
sprpriority = 2147483646
ontop = 1
ownpal = 1
supermovetime = 99999999999999
pausemovetime = 99999999999999
IgnoreHitPause = 1


[state pro]
type = projectile
trigger1 = AnimElemTime(8) >= 0
trigger1 = AnimElemTime(13) <= 5
trigger1 = !numprojID(60010)
ProjID = 60010
projanim = 50000
projremove = 1
projremovetime = 1
projpriority = 999
projedgebound = 99999
projheightbound = -99999,99999
projstagebound = 99999
supermovetime = 9999999999999
pausemovetime = 9999999999999
attr = A,HA
hitflag = MAF
guardflag = H
priority = 7,hit
damage = 500,5
getpower = 0,0
givepower = 0,0
pausetime = 0,0
guard.pausetime = 0,1
ground.hittime = 1
air.hittime = 1
down.hittime = 1
guard.hittime = 1
guard.ctrltime = 1
airguard.ctrltime = 1
ground.slidetime = 1
guard.slidetime = 1
ground.velocity = 0,-1
air.velocity = 0,0
yaccel = .3
fall = 1
fall.recover = 0
animtype = up
ground.type = low
sparkno = s-1
guard.sparkno = s-1
sparkxy = -1
hitsound = s-1
guardsound = s-1
envshake.time = 20
envshake.ampl = 5
envshake.freq = 60

[state rev]
type = reversaldef
trigger1 = 1
reversal.attr = SCA,AA,AP,AT
sparkno = -1
hitsound = -1

[State 0, TargetLifeAdd]
type = TargetLifeAdd
trigger1 = AnimElemTime(8) >= 0
trigger1 = AnimElemTime(13) <= 5
value = -500
kill = 1
absolute = 1
ignorehitpause = 1


[State 1000, bgPalFX]
type = bgpalfx
trigger1 = AnimElemTime(8) >= 0
add = -255, -255, -255
time = -1
invertall = 1
ignorehitpause = 1

[State 1000, bgPalFX]
type = bgpalfx
trigger1 = AnimElemTime(8) >= 0
color = 0
time = 1
invertall = 1
ignorehitpause = 1

[State ]
type = AssertSpecial
trigger1 = AnimElemTime(8) >= 0
flag = noshadow
flag2 = NoBG
ignorehitpause = 1

[State 1000, EnvShake]
type = EnvShake
trigger1 = AnimElemTime(8) >= 0
trigger1 = !(Gametime%5)
time = 5
freq = 120
ampl = -7
phase = 100

[State VelSet]
Type = VelSet
Trigger1 = 1
Y = 0
X = 0
IgnoreHitPause = 1

[State a]
type = PosSet
trigger1 = 1
y = 0
IgnoreHitPause = 1

[State  PlaySnd]
Type = PlaySnd
trigger1 = AnimElemTime(10) = 0
Value = S2200, 0
Channel = 10
volume = 255
ignorehitpause = 1

[State  PlaySnd]
Type = PlaySnd
trigger1 = AnimElemTime(10) = 0
Value = S20000, 3
Channel = 12
volume = 255
ignorehitpause = 1

[State ChangeState]
Type = ChangeState
Trigger1 = AnimTime = 0
Value = 0
Ctrl = 1
IgnoreHitPause = 1



;---------------------CODE : Revenge
[Statedef 60020]
type    = S
movetype= I
physics = S
ctrl = 0
poweradd = -5000
velset = 0,0

[State 1000, AjύX]
type = Changeanim
trigger1 = anim != 60020
value = 60020
ignorehitpause = 1

[State ]
type = Sprpriority
trigger1 = 1
value = 2147483647
ignorehitpause = 1

[State VelSet]
Type = VelSet
Trigger1 = 1
Y = 0
X = 0

[State a]
type = PosSet
trigger1 = 1
y = 0

[State 1000, PlaySnd]
type = PlaySnd
trigger1 = animelemTime(1) = 0
value = S192,0
volume = 255

[State 3400, 9]
type = Explod
trigger1 = animelemtime(6) = 0
ID = 6064
anim = 6064
postype = p1
pos = 0,-60
sprpriority = 2147483647
ontop = 0
ownpal = 0
bindtime = -1
shadow = -1,-1,-1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 3400, 9]
type = Explod
trigger1 = animelemtime(6) = 0
ID = 6065
anim = 6065
postype = p1
pos = 0,-60
sprpriority = 2147483647
ontop = 1
ownpal = 0
bindtime = -1
shadow = -1,-1,-1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 13501]
type = PlaySnd
trigger1 = animelemtime(6) = 0
value = 221,1
channel = 10
volume = 255

[State 1000, PlaySnd]
type = PlaySnd
trigger1 = animelemtime(6) = 0
value = 9999,15
channel = 11
volume = 11

[State ]
type = AssertSpecial
trigger1 = animelemtime(7) >= 0
trigger1 = animelemtime(13) <= 3
flag = noshadow 
flag2 = NoBG
ignorehitpause = 1

[State 1000, bgPalFX]
type = bgpalfx
trigger1 = animelemtime(7) >= 0
trigger1 = animelemtime(13) <= 3
add = -255, -255, -255
time = 1
invertall = 1
ignorehitpause = 1

[State 1000, bgPalFX]
type = bgpalfx
trigger1 = animelemtime(7) >= 0
trigger1 = animelemtime(13) <= 3
color = 0
time = 1
invertall = 1
ignorehitpause = 1

[State 1000, AfterImage]
type = Afterimage
trigger1 = animelemtime(1) = 0
time = 20
length = 11
timegap = 1
paladd = 60,20,100
PalContrast = 220,200,350
palcolor = 0
framegap = 3

[State 1000, AfterImage]
type = Afterimagetime
trigger1 = gametime%2
time = 2

[State 1000, Explod]
type = Explod
trigger1 = AnimElemtime(10) = 0
anim = 938
ID = 938
pos = 55,-5
postype = p1
removetime = 180
scale = 0.7,0.7
sprpriority = 2147483647
ontop = 1
ownpal = 0
bindtime = -1
removetime = -1
shadow = -1,-1,-1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State ]
type = RemoveExplod
trigger1 = numexplod(938)
trigger1 = AnimElemTime(13) = 0
ID = 938
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 9989, flash2]
type = Explod
trigger1 = animelemtime(9) = 0
anim = 933
id = 933
postype = p1
pos = 55,5
sprpriority = 2147483647
ontop = 1
ownpal = 0
bindtime = -1
shadow = -1,-1,-1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 1000, Explod]
type = Explod
trigger1 = animelemtime(10) >= 0
trigger1 = animelemtime(10) <= 143
ID = 2205
anim = 2205
pos = 30,0
postype = p1
bindtime = 1
random = 120,120
sprpriority = 2147483647
ontop = 1
ownpal = 0
shadow = -1,-1,-1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[state pro]
type = projectile
trigger1 = AnimElemTime(8) >= 0
trigger1 = AnimElemTime(13) <= 3
trigger1 = !numprojID(60020)
ProjID = 60020
projanim = 50000
projremove = 1
projremovetime = 1
projpriority = 999
projedgebound = 99999
projheightbound = -99999,99999
projstagebound = 99999
supermovetime = 9999999999999
pausemovetime = 9999999999999
attr = A,HA
hitflag = MAF
guardflag = H
priority = 7,hit
damage = 50,5
getpower = 0,0
givepower = 0,0
pausetime = 0,0
guard.pausetime = 0,1
ground.hittime = 1
air.hittime = 1
down.hittime = 1
guard.hittime = 1
guard.ctrltime = 1
airguard.ctrltime = 1
ground.slidetime = 1
guard.slidetime = 1
ground.velocity = 0,-1
air.velocity = 0,0
yaccel = .3
fall = 1
fall.recover = 0
animtype = up
ground.type = low
sparkno = s-1
guard.sparkno = s-1
sparkxy = -1
hitsound = s-1
guardsound = s-1
envshake.time = 20
envshake.ampl = 5
envshake.freq = 60

[state rev]
type = reversaldef
trigger1 = 1
reversal.attr = SCA,AA,AP,AT
sparkno = -1
hitsound = -1

[State 0, TargetLifeAdd]
type = TargetLifeAdd
trigger1 = AnimElemTime(8) >= 0
trigger1 = AnimElemTime(13) <= 3
value = -50
kill = 1
absolute = 1
ignorehitpause = 1

[State 1000, EnvShake]
type = EnvShake
trigger1 = animelemtime(9) = 0
time = 50
freq = 100
ampl = -10

[State 1000, EnvShake]
type = EnvShake
trigger1 = animelemtime(10) = 20
time = 140
freq = 100
phase = 80
ampl = -4

[State 13501]
type = PlaySnd
trigger1 = animelemtime(9) = 10
value = 215,4
channel = 13
volumescale = 70

[State 13501]
type = PlaySnd
trigger1 = animelemtime(9) = 10
value = 9999,27
channel = 10
volume = 255

[State 13501]
type = PlaySnd
trigger1 = animelemtime(9) = 0
value = 215,13
channel = 10
volume = 255

[State 3200,ChangeState]
type = ChangeState
trigger1 = AnimTime = 0
value = 60021
ctrl = 0
IgnoreHitPause = 1

[Statedef 60021]
type    = S
movetype= I
physics = S
ctrl = 0
poweradd = 0
velset = 0,0

[State 1000, AjύX]
type = Changeanim
trigger1 = anim != 60021
value = 60021
ignorehitpause = 1

[State ]
type = Sprpriority
trigger1 = 1
value = 2147483647
ignorehitpause = 1

[State VelSet]
Type = VelSet
Trigger1 = 1
Y = 0
X = 0

[State a]
type = PosSet
trigger1 = 1
y = 0

[State 1000, PlaySnd]
type = PlaySnd
trigger1 = animelemTime(1) = 0
value = S215,9
channel = 10
volume = 255

[State 1000, EnvShake]
type = EnvShake
trigger1 = animelemTime(1) = 0
time = 120
ampl = 10
phase = 90
persistent = 1

[State 1000, EnvShake]
type = EnvShake
trigger1 = animelemTime(1) >= 1
trigger1 = !(Gametime%5)
time = 5
freq = 120
ampl = -7
phase = 100

[state pro]
type = projectile
trigger1 = AnimElemTime(1) >= 0
trigger1 = AnimElemTime(4) <= 8
trigger1 = !numprojID(60021)
ProjID = 60021
projanim = 50000
projremove = 1
projremovetime = 1
projpriority = 999
projedgebound = 99999
projheightbound = -99999,99999
projstagebound = 99999
supermovetime = 9999999999999
pausemovetime = 9999999999999
attr = A,HA
hitflag = MAF
guardflag = H
priority = 7,hit
damage = 1400,5
getpower = 0,0
givepower = 0,0
pausetime = 0,0
guard.pausetime = 0,1
ground.hittime = 1
air.hittime = 1
down.hittime = 1
guard.hittime = 1
guard.ctrltime = 1
airguard.ctrltime = 1
ground.slidetime = 1
guard.slidetime = 1
ground.velocity = 0,-1
air.velocity = 0,0
yaccel = .3
fall = 1
fall.recover = 0
animtype = up
ground.type = low
sparkno = s-1
guard.sparkno = s-1
sparkxy = -1
hitsound = s-1
guardsound = s-1
envshake.time = 20
envshake.ampl = 5
envshake.freq = 60

[state rev]
type = reversaldef
trigger1 = 1
reversal.attr = SCA,AA,AP,AT
sparkno = -1
hitsound = -1

[State 0, TargetLifeAdd]
type = TargetLifeAdd
trigger1 = AnimElemTime(1) >= 0
trigger1 = AnimElemTime(4) <= 8
value = -1400
kill = 1
absolute = 1
ignorehitpause = 1

[State 1000, Explod]
type = Explod
trigger1 = animelemTime(1) = 0
ID = 60120
anim = 60120
pos = 60,-10
postype = p1
bindtime = -1
removetime = -2
sprpriority = 2147483647
scale = 0.5,1
persistent = 1
ontop = 1
ownpal = 0
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 1000, Explod]
type = Explod
trigger1 = animelemTime(1) = 0
anim = 60121
pos = 60,10
postype = p1
bindtime = -1
removetime = -2
supermove = 1
sprpriority = 2147483647
ontop = 0
ownpal = 0
scale = 1,1
ignorehitpause = 1
persistent = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 1000, Explod]
type = Explod
trigger1 = !numexplod(9015)
trigger1 = animelemTime(1) = 0
ID = 9015
anim = 9015
pos = 0,0
postype = p1
bindtime = -1
removetime = -2
sprpriority = 2147483647
persistent = 1
ontop = 1
ownpal = 0
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State ]
type = AssertSpecial
trigger1 = animelemTime(1) >= 0
trigger1 = animelemTime(5) <= 0
flag = noshadow 
flag2 = NoBG
ignorehitpause = 1

[State 1000, BGPalFX]
type = BGPalFX
trigger1 = animelemTime(1) >= 0
trigger1 = animelemTime(5) <= 0
time = 1
add = 0,0,0
mul = -256,-256,-256
sinadd =  256,256,256,51
invertall = 1
color = 256

[state 3802]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1
IgnoreHitPause = 1


;Code:KILL
[Statedef 60030]
type    = S
movetype= I
physics = S
ctrl = 0
poweradd = -5000
velset = 0,0

[State 1000, AjύX]
type = Changeanim
trigger1 = anim != 60030
value = 60030
ignorehitpause = 1

[State ]
type = Sprpriority
trigger1 = 1
value = 2147483647
ignorehitpause = 1

[State VelSet]
Type = VelSet
Trigger1 = 1
Y = 0
X = 0

[State a]
type = PosSet
trigger1 = 1
y = 0

[State 1000, PlaySnd]
type = PlaySnd
trigger1 = Animelemtime(10) = 0
value = S9999,13
channel = 7
volume = 255

[State ]
type = AssertSpecial
trigger1 = Animelemtime(10) >= 0
trigger1 = Animelemtime(14) <= 55
flag = noshadow 
ignorehitpause = 1

[State 1000, AfterImage]
type = AfterImage
trigger1 = Animelemtime(10) >= 0
trigger1 = Animelemtime(14) <= 55
time = 1
trans = add
length = 7
timeGap = 2
frameGap = 1
palBright = 0,0,0
palContrast = 80,80,80
palAdd = 0,0,0
palMul = 1,1,1
ignorehitpause = 1

[state pro]
type = projectile
trigger1 = Animelemtime(10) >= 0
trigger1 = Animelemtime(14) <= 55
trigger1 = !numprojID(60030)
ProjID = 60030
projanim = 50000
projremove = 1
projremovetime = 1
projpriority = 999
projedgebound = 99999
projheightbound = -99999,99999
projstagebound = 99999
supermovetime = 9999999999999
pausemovetime = 9999999999999
attr = A,HA
hitflag = MAF
guardflag = H
priority = 7,hit
damage = 20,5
getpower = 0,0
givepower = 0,0
pausetime = 0,0
guard.pausetime = 0,1
ground.hittime = 1
air.hittime = 1
down.hittime = 1
guard.hittime = 1
guard.ctrltime = 1
airguard.ctrltime = 1
ground.slidetime = 1
guard.slidetime = 1
ground.velocity = 0,-1
air.velocity = 0,0
yaccel = .3
fall = 1
fall.recover = 0
animtype = up
ground.type = low
sparkno = s-1
guard.sparkno = s-1
sparkxy = -1
hitsound = s-1
guardsound = s-1
envshake.time = 20
envshake.ampl = 5
envshake.freq = 60

[state rev]
type = reversaldef
trigger1 = 1
reversal.attr = SCA,AA,AP,AT
sparkno = -1
hitsound = -1

[State 0, TargetLifeAdd]
type = TargetLifeAdd
trigger1 = Animelemtime(10) >= 0
trigger1 = Animelemtime(14) <= 55
value = -20
kill = 1
absolute = 1
ignorehitpause = 1

[State 3200,ChangeState]
type = ChangeState
trigger1 = AnimTime = 0
value = 60031
ctrl = 0
IgnoreHitPause = 1

;-------------------------------------------------------------------------------

[statedef 60031]
type    = S
movetype= I
physics = S
ctrl = 0
poweradd = 0
velset = 0,0

[State 1000, AjύX]
type = Changeanim
trigger1 = anim != 60031
value = 60031
ignorehitpause = 1

[State ]
type = Sprpriority
trigger1 = 1
value = 2147483647
ignorehitpause = 1

[State VelSet]
Type = VelSet
Trigger1 = 1
Y = 0
X = 0

[State a]
type = PosSet
trigger1 = 1
y = 0

[state pro]
type = projectile
trigger1 = Animelemtime(1) >= 0
trigger1 = Animelemtime(17) <= 40
trigger1 = !numprojID(60030)
ProjID = 60030
projanim = 50000
projremove = 1
projremovetime = 1
projpriority = 999
projedgebound = 99999
projheightbound = -99999,99999
projstagebound = 99999
supermovetime = 9999999999999
pausemovetime = 9999999999999
attr = A,HA
hitflag = MAF
guardflag = H
priority = 7,hit
damage = 2147483647,2147483647
getpower = 0,0
givepower = 0,0
pausetime = 0,0
guard.pausetime = 0,1
ground.hittime = 1
air.hittime = 1
down.hittime = 1
guard.hittime = 1
guard.ctrltime = 1
airguard.ctrltime = 1
ground.slidetime = 1
guard.slidetime = 1
ground.velocity = 0,-1
air.velocity = 0,0
yaccel = .3
fall = 1
fall.recover = 0
animtype = up
ground.type = low
sparkno = s-1
guard.sparkno = s-1
sparkxy = -1
hitsound = s-1
guardsound = s-1
envshake.time = 20
envshake.ampl = 5
envshake.freq = 60

[state rev]
type = reversaldef
trigger1 = 1
reversal.attr = SCA,AA,AP,AT
sparkno = -1
hitsound = -1

[State 0, TargetLifeAdd]
type = TargetLifeAdd
trigger1 = Animelemtime(1) >= 0
trigger1 = Animelemtime(17) <= 40
value = -2147483647
kill = 1
absolute = 1
ignorehitpause = 1

[State ]
type = AssertSpecial
trigger1 = Animelemtime(1) >= 0
trigger1 = Animelemtime(17) <= 40
flag = noshadow
flag2 = NoBG
ignorehitpause = 1

[State 1000, bgPalFX]
type = bgpalfx
trigger1 = Animelemtime(1) >= 0
trigger1 = Animelemtime(17) <= 40
add = -255, -255, -255
time = -1
invertall = 1
ignorehitpause = 1

[State 1000, bgPalFX]
type = bgpalfx
trigger1 = Animelemtime(1) >= 0
trigger1 = Animelemtime(17) <= 40
color = 0
time = 1
invertall = 1
ignorehitpause = 1

[State 1000, PosFreeze]
type = PosFreeze
trigger1 = 1
value = 1

[State  PlaySnd]
Type = PlaySnd
trigger1 = AnimElemTime(2) = 0
Value = S221, 1
Channel = 12
volume = 255

[State 1000, Explod]
type = Explod
trigger1 = animelemtime(2) = 0
ID = 6065
anim = 6065
pos = 0,-70
postype = p1
bindtime = 1
facing = 1
vfacing = 1
removetime = -2
scale = 1,1
sprpriority = 2147483647
ignorehitpause = 1
ontop = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 1000, Explod]
type = Explod
trigger1 = animelemtime(2) = 0
ID = 6064
anim = 6064
pos = 0,-70
postype = p1
bindtime = 1
facing = 1
vfacing = 1
removetime = -2
scale = 1,1
sprpriority = 2147483647
ignorehitpause = 1
ontop = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 1000, Explod]
type = Explod
trigger1 = animelemTime(1) = 0
ID = 3803
anim = 3803
pos = 18,-1
postype = p1
facing = 1
vfacing = 1
bindtime = -1
removetime = -1
supermove = 1
scale = 1,1
ontop = 0
sprpriority = 2147483647
removeongethit = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 1000, Explod]
type = Explod
trigger1 = Animelemtime(16) = 0
ID = 3804
anim = 3804
pos = 18,-2
postype = p1
facing = 1
bindtime = 1
removetime = -2
scale = 1,1
sprpriority = 2147483647
ontop = 0
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 1000, Explod]
type = Explod
trigger1 = animelemtime(14) = 0
anim = 3783
pos = -27,-8
postype = p1
facing = -1
bindtime = -1
removetime = -2
scale = 1,1
ontop = 1
sprpriority = 2147483647
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 1000, RemoveExplod]
type = RemoveExplod
trigger1 = Animelemtime(16) = 0
id = 3803
ignorehitpause = 1
persistent = 1

[State 1000, PlaySnd]
type = PlaySnd
trigger1 = Animelemtime(17) = 0
trigger2 = Animelemtime(18) = 0
value = S9999,42
channel = 11
volume = 255

[State 1000, PlaySnd]
type = PlaySnd
trigger1 = Animelemtime(16) = 1
value = s2200,1
volume = 255

[State 1000, Explod]
type = Explod
trigger1 = Animelemtime(16) = 0
ID = 930
anim = 930
pos = 90,0
postype = p1
bindtime = 1
removetime = -2
scale = 1,1
sprpriority = 2147483647
SuperMoveTime = 999999
PauseMoveTime = 999999
ignorehitpause = 1

[State 1000, Explod]
type = Explod
trigger1 = Animelemtime(17) = 0
ID = 931
anim = 930
pos = 150,-5
postype = p1
bindtime = 1
removetime = -2
scale = 1,1
sprpriority = 2147483647
SuperMoveTime = 999999
PauseMoveTime = 999999
ignorehitpause = 1

[State 1000, Explod]
type = Explod
trigger1 = Animelemtime(17) = 10
ID = 932
anim = 930
pos = 215,-15
postype = p1
bindtime = 1
removetime = -2
scale = 1,1
sprpriority = 2147483647
SuperMoveTime = 999999
PauseMoveTime = 999999
ignorehitpause = 1

[State 1000, Explod]
type = Explod
trigger1 = Animelemtime(17) = 20
ID = 933
anim = 930
pos = 275,-15
postype = p1
bindtime = 1
removetime = -2
scale = 1,1
sprpriority = 2147483647
SuperMoveTime = 999999
PauseMoveTime = 999999
ignorehitpause = 1

[State 1000, Explod]
type = Explod
trigger1 = animelemtime(16) = 0
ID = 6914
anim = 6914
pos = 10,-75
postype = p1
bindtime = -1
removetime = -2
sprpriority = 2147483647
SuperMoveTime = 999999
PauseMoveTime = 999999
ignorehitpause = 1

[State 1000, Explod]
type = Explod
trigger1 = animelemtime(14) >= 0
ID = 2205
anim = 2205
pos = -15,-70
postype = p1
bindtime = 1
random = 70,130
ownpal = 1
supermove = 1
sprpriority = 2147483647
SuperMoveTime = 999999
PauseMoveTime = 999999
ignorehitpause = 1

[State 1000, PlaySnd]
type = PlaySnd
trigger1 = Animelemtime(14) = 0
value = S9999,27
volume = 255
channel = 2

[State 1000, PlaySnd]
type = PlaySnd
trigger1 = Animelemtime(14) = 0
value = S9999,18
channel = 13
volume = 255

[State 1000, PlaySnd]
type = PlaySnd
trigger1 = Animelemtime(16) = 0
value = S9999,41
volume = 255
channel = 5

[State 1000, PlaySnd]
type = PlaySnd
trigger1 = Animelemtime(16) = 1
value = s2200,1
volume = 255

[State 1000, PlaySnd]
type = PlaySnd
trigger1 = Animelemtime(14) = 0
value = S9999,40
volume = 255
channel = 5

[State 1000, PlaySnd]
type = PlaySnd
trigger1 = Animelemtime(16) = 0
value = S9999,33
volume = 255

[State 1000, ScreenBound]
type = ScreenBound
trigger1 = 1
movecamera = 0,1

[State 1000, EnvShake]
type = EnvShake
trigger1 = animelemtime(16) = 0
time = 50
ampl = 8
phase = 90
ignorehitpause = 1
persistent = 1

[State 1000]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1
IgnoreHitPause = 1


;CODE : PALE BLOOD---------------------------------------------------------------

[Statedef 60040]
type    = S
movetype= I
physics = S
ctrl = 0
poweradd = 0
velset = 0,0,0

[State ]
type = changeanim
trigger1 = anim != 60040
value = 60040
ignorehitpause = 1

[State 170, ??]
type = NotHitBy
trigger1 = 1
value = SCA

[State 1000, VelSet]
type = VelSet
trigger1 = AnimElemtime(5) >= 0 && AnimElemtime(12) < 0
x = 12

[State 1000, EnvColor]
type = EnvColor
trigger1 = animelemtime(1) = 0
value = 255,255,255
time = 2
under = 1

[state 190]
type = superpause
trigger1 = animelemtime(1) = 0
time = 30
movetime = 30
anim = -1
darken = 1
p2defmul = 1
unhittable = 1

[State 1000, BGPalFX]
type = BGPalFX
trigger1 = animelemtime(1) = 0
time = 40
add = 0,0,0
mul = -256,-256,-256
sinadd =  256,256,256,51
invertall = 1
color = 256

[State 2000]
type = Explod
trigger1 = AnimElemtime(1) = 1
anim = 6065
pos = 20,-70
sprpriority = -3
ownpal = 1
bindtime = 1
supermove = 1
pausemovetime = 9999999999
supermovetime = 9999999999

[State 2000]
type = Explod
trigger1 = AnimElemtime(1) = 1
anim = 6064
pos = 20,-70
sprpriority = 20
ownpal = 1
bindtime = 1
supermove = 1
pausemovetime = 9999999999
supermovetime = 9999999999

[State 2000]
type = PlaySnd
trigger1 = AnimElemtime(1) = 1
value = s9999,8

[State 2000]
type = PlaySnd
trigger1 = AnimElem = 1
value = s221,1

[State 2000]
type = PlaySnd
trigger1 = AnimElemtime(8) = 1
value = s9999,32

[State 17500, end2]
type = changestate
trigger1 = animtime = 0
value = 60041
ctrl = 0

;-------------------------------------------------------------------------------

[Statedef 60041]
type    = S
movetype= A
physics = N
velset   = 0,0
ctrl     = 0
sprpriority = 3

[State ]
type = changeanim
trigger1 = anim != 60041
value = 60041
ignorehitpause = 1
;-------------------------------------------------------------------------------

[State 1000, NotHitBy]
type = NotHitBy
trigger1 = 1
value = SCA

[State 3251, 2]
type = velset
trigger1 = AnimElemtime(1) = 1
x =  24

[State 3201, 3]
type = veladd
trigger1 = AnimElemtime(4) = 2
x = -0.4

[State 3201, 4]
type = VelSet
trigger1 = Vel X <= 0
x = 0.5

[State 1000]
type = playerpush
trigger1 = AnimElemtime(1) >= 1
value = 1

[State 700]
type = Explod
trigger1 = AnimElem = 13
anim = 3140
postype = P1
pos = -25, 0
sprpriority = 5
bindtime = -1
ownpal = 1
supermove = 1
removeongethit = 1
scale = 1.5,1
ID = 3100
pausemovetime = 9999999999
supermovetime = 9999999999

[state x]
type = Explod
trigger1 = Animelem = 4
anim = 6003
postype = p1
pos = -30,-60
sprpriority = 22
supermove = 1
pausemovetime = 99999999
supermovetime = 99999999

[State ]
type = playsnd
trigger1 = animelemtime(4) = 1
value = s240,0
ignorehitpause = 1

[State 1000, p2GCRUSH]
type = targetstate
trigger1 = !ishelper
value = 3025
ctrl = 0

[State 1000, ChangeState]
type = ChangeState
trigger1 = animelemtime(4) = 2
value = 60042
ctrl = 0




;-------------------------------------------------------------------------------

[Statedef 60042]
type     = S
movetype = A
physics  = S
juggle   = 0
velset   = 0,0
ctrl     = 0
sprpriority = 3

[State ]
type = changeanim
trigger1 = anim != 60042
value = 60042
ignorehitpause = 1

[State 170, ??]
type = NotHitBy
trigger1 = 1
value = SCA

[State 810, 1]
type = TargetBind
trigger1 = animelemtime(1) = 1
pos = 65,0

[State 1510]
type = posadd
trigger1 = animelemtime(1) = 1
x = Ceil(P2BodyDist X)+60
y = 0

[State 3000]
type = Velset
trigger1 = AnimElemtime(2) >= 0 && AnimElemtime(3) < 0
x = 7

[State 3000]
type = Veladd
trigger1 = AnimElemtime(2) >= 0 && AnimElemtime(3) < 0
x = -3

[State 3000]
type = VelSet
trigger1 = AnimElem = 3
x = 0

[State 3110]
type = Turn
trigger1 = AnimElem = 6

[State 3000]
type = Velset
trigger1 = AnimElemtime(7) >= 0
x = 6

[State 1000, AfterImage]
type = AfterImage
trigger1 = animelemtime(1) = 1
time = 30
trans = add
length = 7
timeGap = 2
frameGap = 1
palBright = 0,0,0
palContrast = 80,80,80
palAdd = 0,0,0
palMul = 1,1,1
ignorehitpause = 1

[State 1000, PlaySnd]
type = PlaySnd
trigger1 = AnimElem = 2
value = S9999,7
volume = 255

[State 2000]
type = AssertSpecial
trigger1 = 1
flag = NoFG
flag2 = NOBG
ignorehitpause = 1

[state x]
type = Explod
trigger1 = Animelemtime(6) = 1
anim = 6003
postype = p1
pos = -30,-50
sprpriority = 22
supermove = 1
pausemovetime = 99999999
supermovetime = 99999999

[State ]
type = playsnd
trigger1 = animelemtime(6) = 1
value = s220,0
ignorehitpause = 1

[State 1000, EnvColor]
type = EnvColor
trigger1 = animelemtime(6) = 1
value = 255,255,255
time = 1
under = 1
ignorehitpause = 1
persistent = 0

[State 3000]
type = ChangeState
trigger1 = animelemtime(7) = 3
value = 60043
ctrl = 0

;---------------------------------------------------------------------------

[Statedef 60043]
type     = S
movetype = A
physics  = S
juggle   = 0
velset   = 0,0
ctrl     = 0
sprpriority = 5

[State ]
type = changeanim
trigger1 = anim != 60043
value = 60043
ignorehitpause = 1

[State 1000, NotHitBy]
type = NotHitBy
trigger1 = 1
value = SCA

[State 810,]
type = Width
trigger1 = animelemtime(1) = 1
edge = 75,0

[State 2000,]
type = PlaySnd
trigger1 = AnimElem = 72
value = s9999,32

[State 2000,]
type = PlaySnd
trigger1 = AnimElem = 12
trigger2 = AnimElem = 17
trigger3 = AnimElem = 43
trigger4 = AnimElem = 52
trigger5 = AnimElem = 60
value = s600,1

[State 2000,]
type = PlaySnd
trigger1 = AnimElem = 4
trigger2 = AnimElem = 27
trigger3 = AnimElem = 36
value = s600,1

[State 2000]
type = PlaySnd
trigger1 = AnimElem = 71
value = s1000,1
channel = 4

[State 2000]
type = PlaySnd
trigger1 = AnimElem = 62
value = s9999,30

[State 52, 1]
type = VelSet
trigger1 = AnimElemtime(1) >= 0 && AnimElemtime(57) < 0
x = .8

[State 52, 1]
type = VelSet
trigger1 = AnimElemtime(72) >= 0
x = 10

[State 810, 1]
type = TargetBind
trigger1 = AnimElemtime(1) >= 0 && AnimElemtime(62) < 0
pos = 75,0

[State 2110]
type = PlayerPush
trigger1 = AnimElemTime(72) >= 0
value = 0

[State 1000, AfterImage]
type = AfterImage
trigger1 = animelemtime(1) = 1
time = 80
trans = add
length = 7
timeGap = 2
frameGap = 1
palBright = 0,0,0
palContrast = 80,80,80
palAdd = 0,0,0
palMul = 1,1,1
ignorehitpause = 1

[State 2000]
type = AssertSpecial
trigger1 = 1
flag = NoFG
flag2 = NOBG
ignorehitpause = 1

[State 1000, EnvColor]
type = EnvColor
trigger1 = animelem = 4
trigger2 = animelem = 12
trigger3 = animelem = 17
trigger4 = animelem = 27
trigger5 = animelem = 36
trigger6 = animelem = 44
trigger7 = animelem = 53
trigger8 = animelem = 62
trigger9 = animelem = 72
trigger10 = animelem = 74
trigger11 = animelem = 76
trigger12 = animelem = 78
trigger13 = animelem = 80
trigger14 = animelem = 82
value = 255,255,255
time = 1
under = 1

[state pro]
type = projectile
trigger1 = Animelemtime(4) >= 0
trigger1 = Animelemtime(80) <= 2
trigger1 = !numprojID(60030)
ProjID = 60030
projanim = 50000
projremove = 1
projremovetime = 1
projpriority = 999
projedgebound = 99999
projheightbound = -99999,99999
projstagebound = 99999
supermovetime = 9999999999999
pausemovetime = 9999999999999
attr = A,HA
hitflag = MAF
guardflag = H
priority = 7,hit
damage = 50,5
getpower = 0,0
givepower = 0,0
pausetime = 0,0
guard.pausetime = 0,1
ground.hittime = 1
air.hittime = 1
down.hittime = 1
guard.hittime = 1
guard.ctrltime = 1
airguard.ctrltime = 1
ground.slidetime = 1
guard.slidetime = 1
ground.velocity = 0,-1
air.velocity = 0,0
yaccel = .3
fall = 1
fall.recover = 0
animtype = up
ground.type = low
sparkno = s-1
guard.sparkno = s-1
sparkxy = -1
hitsound = s-1
guardsound = s-1
envshake.time = 20
envshake.ampl = 5
envshake.freq = 60

[state rev]
type = reversaldef
trigger1 = 1
reversal.attr = SCA,AA,AP,AT
sparkno = -1
hitsound = -1

[State 0, TargetLifeAdd]
type = TargetLifeAdd
trigger1 = Animelemtime(4) >= 0
trigger1 = Animelemtime(80) <= 2
value = -50
kill = 1
absolute = 1
ignorehitpause = 1

[state x]
type = Explod
trigger1 = Animelemtime(4) = 1
anim = 6003
postype = p1
pos = 40,-80
sprpriority = 22
supermove = 1
pausemovetime = 99999999
supermovetime = 99999999

[State ]
type = playsnd
trigger1 = animelemtime(4) = 1
value = s230,0
ignorehitpause = 1

[state x]
type = Explod
trigger1 = Animelemtime(12) = 1
anim = 6003
postype = p1
pos = 70,-70
sprpriority = 22
supermove = 1
pausemovetime = 99999999
supermovetime = 99999999

[State ]
type = playsnd
trigger1 = animelemtime(12) = 1
value = s220,0
ignorehitpause = 1

[state x]
type = Explod
trigger1 = Animelemtime(17) = 1
anim = 6003
postype = p1
pos = 75,-70
sprpriority = 22
supermove = 1
pausemovetime = 99999999
supermovetime = 99999999

[State ]
type = playsnd
trigger1 = animelemtime(17) = 1
value = s220,0
ignorehitpause = 1


[state x]
type = Explod
trigger1 = Animelemtime(27) = 1
anim = 6003
postype = p1
pos = 70,-65
sprpriority = 22
supermove = 1
pausemovetime = 99999999
supermovetime = 99999999

[State ]
type = playsnd
trigger1 = animelemtime(27) = 1
value = s230,0
ignorehitpause = 1

[state x]
type = Explod
trigger1 = Animelemtime(36) = 1
anim = 6003
postype = p1
pos = 70,-15
sprpriority = 22
supermove = 1
pausemovetime = 99999999
supermovetime = 99999999

[State ]
type = playsnd
trigger1 = animelemtime(36) = 1
value = s230,0
ignorehitpause = 1

[state x]
type = Explod
trigger1 = Animelemtime(44) = 1
anim = 6003
postype = p1
pos = 70,-70
sprpriority = 22
supermove = 1
pausemovetime = 99999999
supermovetime = 99999999

[State ]
type = playsnd
trigger1 = animelemtime(44) = 1
value = s220,0
ignorehitpause = 1

[state x]
type = Explod
trigger1 = Animelemtime(53) = 1
anim = 6003
postype = p1
pos = 70,-60
sprpriority = 22
supermove = 1
pausemovetime = 99999999
supermovetime = 99999999

[State ]
type = playsnd
trigger1 = animelemtime(53) = 1
value = s220,0
ignorehitpause = 1

[state x]
type = Explod
trigger1 = Animelemtime(62) = 1
anim = 6003
postype = p1
pos = 70,-60
sprpriority = 22
supermove = 1
pausemovetime = 99999999
supermovetime = 99999999

[State ]
type = playsnd
trigger1 = animelemtime(62) = 1
value = s240,0
ignorehitpause = 1

[state x]
type = Explod
trigger1 = Animelemtime(72) = 1
anim = 6014
postype = p1
pos = 70,-60
sprpriority = 22
supermove = 1
pausemovetime = 99999999
supermovetime = 99999999

[State ]
type = playsnd
trigger1 = animelemtime(72) = 1
value = s221,0
ignorehitpause = 1

[state x]
type = Explod
trigger1 = Animelemtime(74) = 1
anim = 6014
postype = p1
pos = 55,-20
sprpriority = 22
supermove = 1
pausemovetime = 99999999
supermovetime = 99999999

[State ]
type = playsnd
trigger1 = animelemtime(74) = 1
value = s221,0
ignorehitpause = 1

[state x]
type = Explod
trigger1 = Animelemtime(76) = 1
anim = 6014
postype = p1
pos = 60,-70
sprpriority = 22
supermove = 1
pausemovetime = 99999999
supermovetime = 99999999

[State ]
type = playsnd
trigger1 = animelemtime(76) = 1
value = s221,0
ignorehitpause = 1

[state x]
type = Explod
trigger1 = Animelemtime(78) = 1
anim = 6014
postype = p1
pos = 80,-50
sprpriority = 22
supermove = 1
pausemovetime = 99999999
supermovetime = 99999999

[State ]
type = playsnd
trigger1 = animelemtime(78) = 1
value = s221,0
ignorehitpause = 1

[state x]
type = Explod
trigger1 = Animelemtime(80) = 1
anim = 6014
postype = p1
pos = 70,-20
sprpriority = 22
supermove = 1
pausemovetime = 99999999
supermovetime = 99999999

[State ]
type = playsnd
trigger1 = animelemtime(80) = 1
value = s221,0
ignorehitpause = 1

[state x]
type = Explod
trigger1 = Animelemtime(82) = 1
anim = 6014
postype = p1
pos = 50,-60
sprpriority = 22
supermove = 1
pausemovetime = 99999999
supermovetime = 99999999

[State ]
type = playsnd
trigger1 = animelemtime(82) = 1
value = s221,0
ignorehitpause = 1

[State 810,]
type = EnvShake
trigger1 = Animelemtime(4) = 1
trigger2 = Animelemtime(12) = 1
trigger3 = Animelemtime(17) = 1
trigger4 = Animelemtime(27) = 1
trigger5 = Animelemtime(36) = 1
trigger6 = animelemtime(44) = 1
trigger7 = Animelemtime(53) = 1
trigger8 = Animelemtime(62) = 1
trigger9 = Animelemtime(72) = 1
trigger10 = Animelemtime(74) = 1
trigger11 = Animelemtime(76) = 1
trigger12 = Animelemtime(78) = 1
trigger13 = Animelemtime(80) = 1
trigger14 = Animelemtime(82) = 1
time = 20
ampl = 7
freq = 100
ignorehitpause = 1


[State 52, 4]
type = ChangeState
trigger1 = AnimTime = 0
value = 60044

;---------------------------------------------------------------------------
; ???????? -code blood- ??2

[Statedef 60044]
type     = S
movetype = A
physics  = S
juggle   = 0
velset   = 0,0
ctrl     = 0
sprpriority = 5

[State ]
type = changeanim
trigger1 = anim != 60044
value = 60044
ignorehitpause = 1

[State 1000, NotHitBy]
type = NotHitBy
trigger1 = 1
value = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT

[State 3120]
type = Posset
trigger1 = animelemtime(1) = 1
x = ifelse(facing = -1,320,-320)

[State 1000, AfterImage]
type = AfterImage
trigger1 = animelemtime(1) = 1
time = 295
trans = add
length = 7
timeGap = 2
frameGap = 1
palBright = 0,0,0
palContrast = 80,80,80
palAdd = 0,0,0
palMul = 1,1,1
ignorehitpause = 1

[State 1000, EnvColor]
type = EnvColor
trigger1 = AnimElem = 2
trigger2 = AnimElem = 8
trigger3 = AnimElem = 44
trigger4 = AnimElem = 49
trigger5 = AnimElem = 79
trigger6 = AnimElem = 98
trigger7 = AnimElem = 103
trigger8 = AnimElem = 130
trigger9 = AnimElem = 138
trigger10 = AnimElem = 18
trigger11 = AnimElem = 24
trigger12 = AnimElem = 32
trigger13 = AnimElem = 57
trigger14 = AnimElem = 69
trigger15 = AnimElem = 90
trigger16 = AnimElem = 113
trigger17 = AnimElem = 121
trigger18 = AnimElem = 80
trigger19 = AnimElem = 90
trigger20 = AnimElem = 98
trigger21 = AnimElem = 113
trigger22 = AnimElem = 122
trigger23 = AnimElem = 130
trigger24 = AnimElem = 139
trigger25 = AnimElem = 146
trigger26 = AnimElem = 151
trigger27 = AnimElem = 163
trigger28 = AnimElem = 168
trigger29 = AnimElem = 175
trigger30 = AnimElem = 185
trigger31 = AnimElem = 196
trigger32 = AnimElem = 206
trigger33 = AnimElem = 211
trigger34 = AnimElem = 220
trigger35 = AnimElem = 227
trigger36 = AnimElem = 235
trigger37 = AnimElem = 240
trigger38 = AnimElem = 249
trigger39 = AnimElem = 260
trigger40 = AnimElem = 265
trigger41 = AnimElem = 273
trigger42 = AnimElem = 282
trigger43 = AnimElem = 288
value = 255,255,255
time = 1

[State 1000]
type = PlaySnd
trigger1 = AnimElemtime(80) >= 0
trigger1 = gametime%10 = 0
value = s9999,12
volume = 255

[State 1000]
type = PlaySnd
trigger1 = AnimElemtime(80) >= 0
trigger1 = gametime%20 = 0
value = s9999,26
volume = 255

[State 1000]
type = Explod
trigger1 = AnimElemtime(80) >= 0
trigger1 = Random < 100
anim = 2200
pos = 90,-50
postype = p1
sprpriority = 6
bindtime = 1
random = 100,100
ownpal = 1

[State 1000]
type = Explod
trigger1 = AnimElemtime(80) >= 0
trigger1 = Random < 100
anim = 2210
pos = 90,-50
postype = p1
sprpriority = 6
bindtime = 1
random = 100,100
ownpal = 1

[State 1000]
type = Explod
trigger1 = AnimElemtime(80) >= 0
trigger1 = Random < 150
anim = 2205
pos = 90,-50
postype = p1
sprpriority = 8
bindtime = 1
random = 100,100
ownpal = 1

[State 52, 1]
type = VelSet
trigger1 = AnimElemtime(1) >= 0
x = .8

[State 810, 1]
type = TargetBind
trigger1 = 1
pos = 75,0

[State 1000, Width]
type = Width
trigger1 = 1
edge = 75,0
ignorehitpause = 1
persistent =1

[state pro]
type = projectile
trigger1 = Animelemtime(2) >= 0
trigger1 = Animelemtime(290) <= 0
trigger1 = !numprojID(60030)
ProjID = 60030
projanim = 50000
projremove = 1
projremovetime = 1
projpriority = 999
projedgebound = 99999
projheightbound = -99999,99999
projstagebound = 99999
supermovetime = 9999999999999
pausemovetime = 9999999999999
attr = A,HA
hitflag = MAF
guardflag = H
priority = 7,hit
damage = 5000,5
getpower = 0,0
givepower = 0,0
pausetime = 0,0
guard.pausetime = 0,1
ground.hittime = 1
air.hittime = 1
down.hittime = 1
guard.hittime = 1
guard.ctrltime = 1
airguard.ctrltime = 1
ground.slidetime = 1
guard.slidetime = 1
ground.velocity = 0,-1
air.velocity = 0,0
yaccel = .3
fall = 1
fall.recover = 0
animtype = up
ground.type = low
sparkno = s-1
guard.sparkno = s-1
sparkxy = -1
hitsound = s-1
guardsound = s-1
envshake.time = 20
envshake.ampl = 5
envshake.freq = 60

[state rev]
type = reversaldef
trigger1 = 1
reversal.attr = SCA,AA,AP,AT
sparkno = -1
hitsound = -1

[State 0, TargetLifeAdd]
type = TargetLifeAdd
trigger1 = Animelemtime(2) >= 0
trigger1 = Animelemtime(290) <= 0
value = -5000
kill = 1
absolute = 1
ignorehitpause = 1

;[State 1510]
;type = posadd
;trigger1 = AnimElemtime(1) = 0
;x = Ceil(P2BodyDist X)+60
;y = 0

[State 3110, 1]
type = Turn
trigger1 = AnimElemtime(1) = 0

[State 2000]
type = AssertSpecial
trigger1 = 1
flag = NoFG
flag2 = NOBG
ignorehitpause = 1

[state x]
type = Explod
trigger1 = Animelemtime(2) = 1
anim = 6003
postype = p1
pos = 70,-60
sprpriority = 22
supermove = 1
pausemovetime = 99999999
supermovetime = 99999999

[State ]
type = playsnd
trigger1 = animelemtime(2) = 1
value = s240,0
ignorehitpause = 1

[state x]
type = Explod
trigger1 = Animelemtime(8) = 1
anim = 6003
postype = p1
pos = 75,-55
sprpriority = 22
supermove = 1
pausemovetime = 99999999
supermovetime = 99999999

[State ]
type = playsnd
trigger1 = animelemtime(8) = 1
value = s240,0
ignorehitpause = 1

[state x]
type = Explod
trigger1 = Animelemtime(18) = 1
anim = 6003
postype = p1
pos = 65,-20
sprpriority = 22
supermove = 1
pausemovetime = 99999999
supermovetime = 99999999

[State ]
type = playsnd
trigger1 = animelemtime(18) = 1
value = s240,0
ignorehitpause = 1

[state x]
type = Explod
trigger1 = Animelemtime(24) = 1
anim = 6003
postype = p1
pos = 70,-65
sprpriority = 22
supermove = 1
pausemovetime = 99999999
supermovetime = 99999999

[State ]
type = playsnd
trigger1 = animelemtime(24) = 1
value = s240,0
ignorehitpause = 1

[state x]
type = Explod
trigger1 = Animelemtime(33) = 1
anim = 6003
postype = p1
pos = 75,-90
sprpriority = 22
supermove = 1
pausemovetime = 99999999
supermovetime = 99999999

[State ]
type = playsnd
trigger1 = animelemtime(33) = 1
value = s240,0
ignorehitpause = 1

[state x]
type = Explod
trigger1 = Animelemtime(44) = 1
anim = 6003
postype = p1
pos = 65,-80
sprpriority = 22
supermove = 1
pausemovetime = 99999999
supermovetime = 99999999

[State ]
type = playsnd
trigger1 = animelemtime(44) = 1
value = s240,0
ignorehitpause = 1

[state x]
type = Explod
trigger1 = Animelemtime(49) = 1
anim = 6003
postype = p1
pos = 70,-70
sprpriority = 22
supermove = 1
pausemovetime = 99999999
supermovetime = 99999999

[State ]
type = playsnd
trigger1 = animelemtime(49) = 1
value = s240,0
ignorehitpause = 1

[state x]
type = Explod
trigger1 = Animelemtime(57) = 1
anim = 6003
postype = p1
pos = 70,-75
sprpriority = 22
supermove = 1
pausemovetime = 99999999
supermovetime = 99999999

[State ]
type = playsnd
trigger1 = animelemtime(57) = 1
value = s240,0
ignorehitpause = 1

[state x]
type = Explod
trigger1 = Animelemtime(69) = 1
anim = 6003
postype = p1
pos = 75,-65
sprpriority = 22
supermove = 1
pausemovetime = 99999999
supermovetime = 99999999

[State ]
type = playsnd
trigger1 = animelemtime(69) = 1
value = s240,0
ignorehitpause = 1

[state x]
type = Explod
trigger1 = Animelemtime(80) = 1
anim = 6014
postype = p1
pos = 70,-80
sprpriority = 22
supermove = 1
pausemovetime = 99999999
supermovetime = 99999999

[State ]
type = playsnd
trigger1 = animelemtime(80) = 1
value = s9999,28
ignorehitpause = 1

[state x]
type = Explod
trigger1 = Animelemtime(90) = 1
anim = 6014
postype = p1
pos = 55,-35
sprpriority = 22
supermove = 1
pausemovetime = 99999999
supermovetime = 99999999

[State ]
type = playsnd
trigger1 = animelemtime(90) = 1
value = s9999,28
ignorehitpause = 1

[state x]
type = Explod
trigger1 = Animelemtime(98) = 1
anim = 6014
postype = p1
pos = 60,-60
sprpriority = 22
supermove = 1
pausemovetime = 99999999
supermovetime = 99999999

[State ]
type = playsnd
trigger1 = animelemtime(98) = 1
value = s9999,28
ignorehitpause = 1

[state x]
type = Explod
trigger1 = Animelemtime(103) = 1
anim = 6014
postype = p1
pos = 50,-50
sprpriority = 22
supermove = 1
pausemovetime = 99999999
supermovetime = 99999999

[State ]
type = playsnd
trigger1 = animelemtime(103) = 1
value = s9999,28
ignorehitpause = 1

[state x]
type = Explod
trigger1 = Animelemtime(113) = 1
anim = 6014
postype = p1
pos = 70,-55
sprpriority = 22
supermove = 1
pausemovetime = 99999999
supermovetime = 99999999

[State ]
type = playsnd
trigger1 = animelemtime(113) = 1
value = s9999,28
ignorehitpause = 1

[state x]
type = Explod
trigger1 = Animelemtime(122) = 1
anim = 6014
postype = p1
pos = 70,-15
sprpriority = 22
supermove = 1
pausemovetime = 99999999
supermovetime = 99999999

[State ]
type = playsnd
trigger1 = animelemtime(122) = 1
value = s9999,28
ignorehitpause = 1

[state x]
type = Explod
trigger1 = Animelemtime(130) = 1
anim = 6014
postype = p1
pos = 80,-85
sprpriority = 22
supermove = 1
pausemovetime = 99999999
supermovetime = 99999999

[State ]
type = playsnd
trigger1 = animelemtime(130) = 1
value = s9999,28
ignorehitpause = 1

[state x]
type = Explod
trigger1 = Animelemtime(139) = 1
anim = 6014
postype = p1
pos = 55,-50
sprpriority = 22
supermove = 1
pausemovetime = 99999999
supermovetime = 99999999

[State ]
type = playsnd
trigger1 = animelemtime(139) = 1
value = s9999,28
ignorehitpause = 1

[state x]
type = Explod
trigger1 = Animelemtime(146) = 1
anim = 6014
postype = p1
pos = 80,-75
sprpriority = 22
supermove = 1
pausemovetime = 99999999
supermovetime = 99999999

[State ]
type = playsnd
trigger1 = animelemtime(146) = 1
value = s9999,28
ignorehitpause = 1

[state x]
type = Explod
trigger1 = Animelemtime(151) = 1
anim = 6014
postype = p1
pos = 80,-45
sprpriority = 22
supermove = 1
pausemovetime = 99999999
supermovetime = 99999999

[State ]
type = playsnd
trigger1 = animelemtime(151) = 1
value = s9999,28
ignorehitpause = 1

[state x]
type = Explod
trigger1 = Animelemtime(156) = 1
anim = 6014
postype = p1
pos = 60,-15
sprpriority = 22
supermove = 1
pausemovetime = 99999999
supermovetime = 99999999

[State ]
type = playsnd
trigger1 = animelemtime(156) = 1
value = s9999,28
ignorehitpause = 1

[state x]
type = Explod
trigger1 = Animelemtime(163) = 1
anim = 6014
postype = p1
pos = 70,-55
sprpriority = 22
supermove = 1
pausemovetime = 99999999
supermovetime = 99999999

[State ]
type = playsnd
trigger1 = animelemtime(163) = 1
value = s9999,28
ignorehitpause = 1

[state x]
type = Explod
trigger1 = Animelemtime(168) = 1
anim = 6014
postype = p1
pos = 80,-40
sprpriority = 22
supermove = 1
pausemovetime = 99999999
supermovetime = 99999999

[State ]
type = playsnd
trigger1 = animelemtime(168) = 1
value = s9999,28
ignorehitpause = 1

[state x]
type = Explod
trigger1 = Animelemtime(175) = 1
anim = 6014
postype = p1
pos = 70,-60
sprpriority = 22
supermove = 1
pausemovetime = 99999999
supermovetime = 99999999

[State ]
type = playsnd
trigger1 = animelemtime(175) = 1
value = s9999,28
ignorehitpause = 1

[state x]
type = Explod
trigger1 = Animelemtime(185) = 1
anim = 6014
postype = p1
pos = 80,-70
sprpriority = 22
supermove = 1
pausemovetime = 99999999
supermovetime = 99999999

[State ]
type = playsnd
trigger1 = animelemtime(185) = 1
value = s9999,28
ignorehitpause = 1

[state x]
type = Explod
trigger1 = Animelemtime(196) = 1
anim = 6014
postype = p1
pos = 85,-55
sprpriority = 22
supermove = 1
pausemovetime = 99999999
supermovetime = 99999999

[State ]
type = playsnd
trigger1 = animelemtime(196) = 1
value = s9999,28
ignorehitpause = 1

[state x]
type = Explod
trigger1 = Animelemtime(206) = 1
anim = 6014
postype = p1
pos = 75,-75
sprpriority = 22
supermove = 1
pausemovetime = 99999999
supermovetime = 99999999

[State ]
type = playsnd
trigger1 = animelemtime(206) = 1
value = s9999,28
ignorehitpause = 1

[state x]
type = Explod
trigger1 = Animelemtime(211) = 1
anim = 6014
postype = p1
pos = 60,-20
sprpriority = 22
supermove = 1
pausemovetime = 99999999
supermovetime = 99999999

[State ]
type = playsnd
trigger1 = animelemtime(211) = 1
value = s9999,28
ignorehitpause = 1

[state x]
type = Explod
trigger1 = Animelemtime(220) = 1
anim = 6014
postype = p1
pos = 70,-55
sprpriority = 22
supermove = 1
pausemovetime = 99999999
supermovetime = 99999999

[State ]
type = playsnd
trigger1 = animelemtime(220) = 1
value = s9999,28
ignorehitpause = 1

[state x]
type = Explod
trigger1 = Animelemtime(227) = 1
anim = 6014
postype = p1
pos = 80,-75
sprpriority = 22
supermove = 1
pausemovetime = 99999999
supermovetime = 99999999

[State ]
type = playsnd
trigger1 = animelemtime(227) = 1
value = s9999,28
ignorehitpause = 1

[state x]
type = Explod
trigger1 = Animelemtime(235) = 1
anim = 6014
postype = p1
pos = 70,-20
sprpriority = 22
supermove = 1
pausemovetime = 99999999
supermovetime = 99999999

[State ]
type = playsnd
trigger1 = animelemtime(235) = 1
value = s9999,28
ignorehitpause = 1

[state x]
type = Explod
trigger1 = Animelemtime(240) = 1
anim = 6014
postype = p1
pos = 70,-35
sprpriority = 22
supermove = 1
pausemovetime = 99999999
supermovetime = 99999999

[State ]
type = playsnd
trigger1 = animelemtime(240) = 1
value = s9999,28
ignorehitpause = 1

[state x]
type = Explod
trigger1 = Animelemtime(249) = 1
anim = 6014
postype = p1
pos = 80,-75
sprpriority = 22
supermove = 1
pausemovetime = 99999999
supermovetime = 99999999

[State ]
type = playsnd
trigger1 = animelemtime(249) = 1
value = s9999,28
ignorehitpause = 1

[state x]
type = Explod
trigger1 = Animelemtime(260) = 1
anim = 6014
postype = p1
pos = 70,-55
sprpriority = 22
supermove = 1
pausemovetime = 99999999
supermovetime = 99999999

[State ]
type = playsnd
trigger1 = animelemtime(260) = 1
value = s9999,28
ignorehitpause = 1

[state x]
type = Explod
trigger1 = Animelemtime(265) = 1
anim = 6014
postype = p1
pos = 60,-15
sprpriority = 22
supermove = 1
pausemovetime = 99999999
supermovetime = 99999999

[State ]
type = playsnd
trigger1 = animelemtime(265) = 1
value = s9999,28
ignorehitpause = 1

[state x]
type = Explod
trigger1 = Animelemtime(273) = 1
anim = 6014
postype = p1
pos = 80,-75
sprpriority = 22
supermove = 1
pausemovetime = 99999999
supermovetime = 99999999

[State ]
type = playsnd
trigger1 = animelemtime(273) = 1
value = s9999,28
ignorehitpause = 1

[state x]
type = Explod
trigger1 = Animelemtime(282) = 1
anim = 6014
postype = p1
pos = 70,-55
sprpriority = 22
supermove = 1
pausemovetime = 99999999
supermovetime = 99999999

[State ]
type = playsnd
trigger1 = animelemtime(282) = 1
value = s9999,28
ignorehitpause = 1

[state x]
type = Explod
trigger1 = Animelemtime(288) = 1
anim = 6014
postype = p1
pos = 60,-75
sprpriority = 22
supermove = 1
pausemovetime = 99999999
supermovetime = 99999999

[State ]
type = playsnd
trigger1 = animelemtime(288) = 1
value = s9999,28
ignorehitpause = 1

[State 810,]
type = EnvShake
trigger1 = Animelemtime(2) = 1
trigger2 = Animelemtime(8) = 1
trigger3 = Animelemtime(18) = 1
trigger4 = Animelemtime(24) = 1
trigger5 = Animelemtime(33) = 1
trigger6 = animelemtime(44) = 1
trigger7 = Animelemtime(49) = 1
trigger8 = Animelemtime(57) = 1
trigger9 = Animelemtime(69) = 1
trigger10 = Animelemtime(80) = 1
trigger11 = Animelemtime(90) = 1
trigger12 = Animelemtime(98) = 1
trigger13 = Animelemtime(103) = 1
trigger14 = Animelemtime(113) = 1
trigger15 = Animelemtime(122) = 1
trigger16 = Animelemtime(130) = 1
trigger17 = Animelemtime(139) = 1
trigger18 = Animelemtime(146) = 1
trigger19 = Animelemtime(151) = 1
trigger20 = Animelemtime(156) = 1
trigger21 = Animelemtime(163) = 1
trigger22 = Animelemtime(168) = 1
trigger23 = Animelemtime(175) = 1
trigger24 = Animelemtime(185) = 1
trigger25 = Animelemtime(196) = 1
trigger26 = Animelemtime(206) = 1
trigger27 = Animelemtime(211) = 1
trigger28 = Animelemtime(220) = 1
trigger29 = Animelemtime(227) = 1
trigger30 = Animelemtime(235) = 1
trigger31 = Animelemtime(240) = 1
trigger32 = Animelemtime(249) = 1
trigger33 = Animelemtime(260) = 1
trigger34 = Animelemtime(265) = 1
trigger35 = Animelemtime(273) = 1
trigger36 = Animelemtime(282) = 1
trigger37 = Animelemtime(288) = 1
time = 10
ampl = 6
freq = 100
ignorehitpause = 1


[State 52, 4]
type = ChangeState
trigger1 = AnimTime = 0
value = 60045

[Statedef 60045]
type     = S
movetype = A
physics  = S
juggle   = 0
velset   = 0,0
ctrl     = 0
sprpriority = 7

[State ]
type = changeanim
trigger1 = anim != 60045
value = 60045
ignorehitpause = 1

[State 0, Helper]
type = Helper
triggerall = !ishelper
triggerall = palno < 6
trigger1 = animelemtime(20) >= 0
trigger1 = !Numhelper(8613)
id = 8613
stateno = 8613
name = "shouji"
pos = 0,0
postype = p1
helpertype = Player
keyctrl = 0
ignorehitpause = 1
pausemovetime = 2147483647
supermovetime = 2147483647

[State 1000, BGPalFX]
type = BGPalFX
trigger1 = 1
mul = 0,0,0
under = 5
ignorehitpause = 1
persistent = 999999

[State 1000, NotHitBy]
type = NotHitBy
trigger1 = 1
value = SCA

[State 1000, Explod]
type = Explod
trigger1 = AnimElemtime(1) = 0
anim = 3005
ID = 3000
pos = -20,2
postype = p1
bindtime = 1
removetime = -2
supermove = 1
scale = 1,1
sprpriority = 7
persistent = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1000, Slow Down]
type = Pause
trigger1 = AnimElemtime(7) >= 0
trigger1 = AnimElemtime(14) <= 2
time = 1

[State 2000,]
type = PlaySnd
trigger1 = AnimElem = 5
value = s9999,24
volume = 255

[State 1000,]
type = PlaySnd
trigger1 = AnimElem = 2
value = s3000,1

[State 2000,]
type = PlaySnd
trigger1 = AnimElem = 17,7
value = s182,0

[State 1000,]
type = PlaySnd
trigger1 = AnimElem = 5
value = s9999,33
volume = 255

[State 1000, ]
type = Velset
trigger1 = AnimElemtime(1) > 0 && AnimElemtime(8) <= 0
x = 15

[State 1000, ]
type = Velset
trigger1 = AnimElemtime(8) = 10
x = 5

[State 2110]
type = PlayerPush
trigger1 = AnimElemTime(1) > 0 && AnimElemtime(8) <= 5
value = 0

[State 3110]
type = Turn
trigger1 = AnimElem = 12

[State 1000, AfterImage]
type = AfterImage
trigger1 = AnimElemtime(1) = 0
time = 270
trans = add
length = 7
timeGap = 2
frameGap = 1
palBright = 0,0,0
palContrast = 80,80,80
palAdd = 0,0,0
palMul = 1,1,1
ignorehitpause = 1

[State 2000]
type = AssertSpecial
trigger1 = AnimElemtime(1) >= 0 && AnimElemtime(34) <= 0
flag = NoFG
flag2 = NOBG
ignorehitpause = 1

[State 2100,]
type = Envcolor
trigger1 = animelemtime(19) = 1
time = 2
value = 255,255,255
under = 0

[State 1000]
type = Explod
trigger1 = AnimElemtime(5) >= 0
trigger1 = Random < 100
anim = 2200
pos = 90,-50
postype = p1
sprpriority = 6
bindtime = 1
random = 100,100
ownpal = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1000]
type = Explod
trigger1 = AnimElemtime(5) >= 0
trigger1 = Random < 100
anim = 2210
pos = 90,-50
postype = p1
sprpriority = 6
bindtime = 1
random = 100,100
ownpal = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1000]
type = Explod
trigger1 = AnimElemtime(5) >= 0
trigger1 = Random < 100
anim = 2205
pos = 90,-50
postype = p1
sprpriority = 9
bindtime = 1
random = 100,100
ownpal = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1000, EnvColor]
type = EnvColor
trigger1 = AnimElemtime(5) >= 0
trigger1 = AnimElemtime(34) <= 0
trigger1 = gametime%20 = 1
value = 255,255,255
time = 1
under = 1
ignorehitpause = 1
persistent = 0

[state x]
type = Explod
trigger1 = Animelemtime(5) = 1
anim = 6003
postype = p1
pos = 70, -70
sprpriority = 22
supermove = 1
pausemovetime = 99999999
supermovetime = 99999999


[State 810,]
type = EnvShake
trigger1 = Animelemtime(5) = 1
time = 20
ampl = 6
freq = 100
ignorehitpause = 1

[State 1000, Explod]
type = Explod
trigger1 = Animelemtime(19) = 1
anim = 936
pos = 90,100
postype = p1
facing = 1
vfacing = 1
bindtime = 1
removetime = -2
sprpriority = 7
pausemovetime = 99999999
supermovetime = 99999999

[State 1000, 0]
type = Projectile
triggerall = !numprojID(60044)
trigger1 = animelemtime(19) >= 1
trigger1 = animelemtime(34) <= 70
trigger1 = roundstate = 2
projpriority = 999
projedgebound = 99999
projheightbound = -99999,99999
projstagebound = 99999
supermovetime = 9999999999999
pausemovetime = 9999999999999
attr = SCA,AP 
projanim = 50000
projhitanim = -1
projid = 60044
projremove = 1
projremovetime = 1
postype = p2
damage = 50,50
getpower = 0,0
givepower = -10,-10
guardflag = 
hitflag = MAFLPD
sparkno = -1
guard.sparkno = -1
guardsound = -1
hitsound = -1
fall.damage = 2147483647
fall = 1
fall.recover = 0
p2facing = 1
p2stateno = 689986
numhits = 0
ignorehitpause = 1

[State 1000, 3]
type = Projectile
triggerall = !numprojID(60045)
trigger1 = animelemtime(19) >= 1
trigger1 = animelemtime(34) <= 70
trigger1 = roundstate = 2
projpriority = 999
projedgebound = 99999
projheightbound = -99999,99999
projstagebound = 99999
supermovetime = 9999999999999
pausemovetime = 9999999999999
attr = SCA,AA,AT,AP 
projanim = 50000
projhitanim = -1
projid = 60045
projremove = 1
projremovetime = 1
postype = p2
damage = 200,200
getpower = 0,0
givepower = -10,-10
guardflag = 
hitflag = MAFLPD
sparkno = -1
guard.sparkno = -1
guardsound = -1
hitsound = -1
numhits = 0
fall.damage = 2147483647
fall = 1
fall.recover = 0
p2facing = 1
ignorehitpause = 1

[State ]
type = ReversalDef
trigger1 = animelemtime(19) >= 1
trigger1 = animelemtime(34) <= 70
reversal.attr = SCA,AA,AT,AP
priority = 7, hit
pausetime = 0,0
hitsound = -1
sparkno = -1
P2stateno = 689986
fall.damage = 2147483647
ignorehitpause = 1

[State ]
type = Targetstate
trigger1 = animelemtime(19) >= 1
trigger1 = animelemtime(34) <= 70
trigger1 = gametime % 60 != 0 
value = 689986
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State ]
type = Targetvelset
trigger1 = 1
x = 0
y = 0
ignorehitpause = 1

[State 0, TargetLifeAdd]
type = TargetLifeAdd
trigger1 = animelemtime(19) >= 1
trigger1 = animelemtime(34) <= 70
value = -2147483647
kill = 1
absolute = 1
ignorehitpause = 1

[State 1000, EnvColor]
type = EnvColor
trigger1 = Animelemtime(19) = 1
trigger2 = Animelemtime(20) = 3
trigger3 = Animelemtime(22) = 2
trigger4 = Animelemtime(24) = 1
trigger5 = Animelemtime(25) = 3
value = 255,255,255
time = 1
under = 1
ignorehitpause = 1

[State 810,]
type = EnvShake
trigger1 = Animelemtime(19) = 1
trigger2 = Animelemtime(20) = 3
trigger3 = Animelemtime(22) = 2
trigger4 = Animelemtime(24) = 1
trigger5 = Animelemtime(25) = 3
time = 30
ampl = 10
freq = 100
ignorehitpause = 1

[State ]
type = playsnd
trigger1 = Animelemtime(19) = 1
trigger2 = Animelemtime(20) = 3
trigger3 = Animelemtime(22) = 2
trigger4 = Animelemtime(24) = 1
value = s9999,42
ignorehitpause = 1

[State ]
type = playsnd
trigger1 = Animelemtime(25) = 3
value = s2200,0
ignorehitpause = 1

[State 1000, PlaySnd]
type = PlaySnd
trigger1 = Animelemtime(25) = 3
value = S9999,33
volume = 255

[State 1000, Explod]
type = Explod
trigger1 = Animelemtime(20) = 3
anim = 936
pos = 90,60
postype = p1
facing = 1
vfacing = 1
bindtime = 1
removetime = -2
sprpriority = 8
pausemovetime = 99999999
supermovetime = 99999999

[State 1000, Explod]
type = Explod
trigger1 = Animelemtime(22) = 2
anim = 936
pos = 90,30
postype = p1
facing = 1
vfacing = 1
bindtime = 1
removetime = -2
sprpriority = 9
pausemovetime = 99999999
supermovetime = 99999999

[State 1000, Explod]
type = Explod
trigger1 = Animelemtime(24) = 1
anim = 936
pos = 90,-20
postype = p1
facing = 1
vfacing = 1
bindtime = 1
removetime = -2
sprpriority = 10
pausemovetime = 99999999
supermovetime = 99999999

[State 1000, Explod]
type = Explod
trigger1 = Animelemtime(25) = 3
anim = 936
pos = 90,-60
postype = p1
facing = 1
vfacing = 1
bindtime = 1
removetime = -2
sprpriority = 11
pausemovetime = 99999999
supermovetime = 99999999

[State 100,explods]
type = Explod
trigger1 = Random < 100
anim = 2200
pos = 90,-50
postype = p1
sprpriority = 9
bindtime = 1
random = 100,100
ownpal = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 100,explods]
type = Explod
trigger1 = Random < 100
anim = 2210
pos = 90,-50
postype = p1
sprpriority = 9
bindtime = 1
random = 100,100
ownpal = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 100,explods]
type = Explod
trigger1 = Random < 100
anim = 2205
pos = 90,-50
postype = p1
sprpriority = 9
bindtime = 1
random = 100,100
ownpal = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 100,explods]
type = Explod
trigger1 = Random < 100
anim = 2204
pos = 90,-50
postype = p1
sprpriority = 9
bindtime = 1
random = 100,100
ownpal = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 2000]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1








;---------------------CODE : FALLEN ILLUSION
[Statedef 60060]
type    = S
movetype= A
physics = S
ctrl = 0
velset = 0,0

[State 4]
type = changeanim
trigger1 = anim != 60060
value = 60060
ignorehitpause = 1

[State 1]
type = poweradd
trigger1 = animelem = 1
value = -5000

[State 0, Helper]
type = Helper
triggerall = !ishelper
trigger1 = animelemtime(11) >= 0
trigger1 = !Numhelper(8613)
id = 8613
name = "shouji"
stateno = 8613
pos = 0,0
postype = p1
helpertype = Player
keyctrl = 0
ignorehitpause = 1
pausemovetime = 2147483647
supermovetime = 2147483647

[State 29983]
type = ReversalDef
trigger1 = numtarget
reversal.attr = SCA,AA,AP,AT
pausetime = 1,9
sparkno = -1
hitsound = -1
numhits = 0
fall.damage = 0
ignorehitpause = 1

[State 2]
type = Width
trigger1 = !ishelper
edge = 55,0
ignorehitpause = 1

[State 3]
type = Sprpriority
trigger1 = 1
value = 650
ignorehitpause = 1

[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = animelemtime(5) >= 0
flag = noBG
flag2 = nobardisplay
ignorehitpause = 1

[State 4]
type = Explod
triggerall = !ishelper
trigger1 = animelemtime(1) >= 0
trigger1 = animelemtime(5) < 0
trigger1 = gametime%40 = 0
anim = 3942
pos = 0,0
postype = p1
scale = 1,1
sprpriority = 640
bindtime = 1
removetime = -2
IgnoreHitPause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 5]
type = Explod
triggerall = !ishelper
triggerall = !numexplod(41300)
trigger1 = animelemtime(5) = 0
anim = 41300
id = 41300
pos = 160,120
postype = back
scale = 1.1,1.1
sprpriority = -2147483647
bindtime = -1
removetime = -2
IgnoreHitPause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 1000, RemoveExplod]
type = RemoveExplod
trigger1 = animelemtime(5) = 0
id = 3942

[State 1000, RemoveExplod]
type = RemoveExplod
trigger1 = animelemtime(5) = 100
id = 41300

[State  6]
type = Explod
triggerall = !ishelper
trigger1 = animelemtime(5) = 0
trigger2 = animelemtime(5) = 100
anim = 60064
sprpriority = 667
postype = back
pos = 160, 120
scale = 1.1,1.1
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999


[State 7]
type = Explod
triggerall = !ishelper
trigger1 = animelemtime(5) = 100
anim = 6434
ID = 6434
sprpriority = -666
postype = p1
pos = 0,0
scale = 4.0,4.0
bindtime = 1
removetime = -1
ownpal = 1
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 8]
type = Explod
triggerall = !ishelper
trigger1 = animelemtime(5) >= 0
trigger1 = animelemtime(5) < 100
trigger1 = gametime%40 = 0
anim = 3943
pos = 0,0
postype = p1
scale = 1,1
sprpriority = 640
bindtime = 1
removetime = -2
IgnoreHitPause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 40001, ]
type = Explod
triggerall = animelemtime(5) = 250
trigger1   = !NumExplod(60066)
anim = 60066
ID   = 60066
postype = Left
pos = 0,0
removetime = -1
bindtime = -1
ownpal = 1
ontop = 0
sprpriority = 666
supermovetime = 99999999999999
pausemovetime = 99999999999999
ignorehitpause = 1

[State 40001, ]
type = Explod
triggerall = animelemtime(5) = 120
trigger1   = !NumExplod(60065)
anim = 60065
ID   = 60065
postype = Left
pos = 0,0
removetime = -1
bindtime = -1
ownpal = 1
ontop = 1
sprpriority = 1
supermovetime = 99999999999999
pausemovetime = 99999999999999
ignorehitpause = 1

[State 1000, RemoveExplod]
type = RemoveExplod
trigger1 = animelemtime(12) = 0
id = 60065

[State 1000, RemoveExplod]
type = RemoveExplod
trigger1 = animelemtime(13) = 40
id = 60066


[State 3250, 2]
type = Explod
trigger1 = AnimElem = 10
anim = 6065
postype = p1
pos = 0,-70
sprpriority = 655
supermove = 1
bindtime = 1
ownpal = 1
trans = sub
supermovetime = 99999999999999
pausemovetime = 99999999999999
ignorehitpause = 1

[State 3250, 2]
type = Explod
trigger1 = AnimElem = 10
anim = 6064
postype = p1
pos = 0,-70
sprpriority = 656
supermove = 1
bindtime = 1
ownpal = 1
trans = sub
supermovetime = 99999999999999
pausemovetime = 99999999999999
ignorehitpause = 1

[State 1000, NotHitBy]
type = NotHitBy
trigger1 = 1
value = SCA
time = 10

[State 1000, EnvColor]
type = EnvColor
trigger1 = animelemtime(1) = 0
value = 255,255,255
time = 1
under = 1

[State a]
type = Explod
triggerall = !ishelper
triggerall = !numexplod(6425)
trigger1 = animelemtime(12) = 1
anim = 6425
id = 6425
sprpriority = 670
postype = back
pos = 160,240
scale = 0.6,0.5
bindtime = -1
removetime = -1
ontop = 1
ownpal = 1
persistent = 0
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[state 9]
type =explod
trigger1 = !ishelper
trigger1 = animelemtime(12)=1
id = 20204
anim = 20204
postype = left
pos = 160,80
sprpriority = 0
scale =0.8,0.8
ontop =0
ownpal =1
bindtime =-1
removetime =-1
pausemovetime =2147483647
supermovetime =2147483647
ignorehitpause =1


[State 1000, RemoveExplod]
type = RemoveExplod
trigger1 = animelemtime(13) = 40
id = 20204

[State 1000, RemoveExplod]
type = RemoveExplod
trigger1 = animelemtime(13) = 40
id = 6425

[state 10]
type = varset
trigger1 = animelemtime(12)=[0,400]
trigger1 = animelemtime(12)%7=2
sysfvar(3) =0.1+0.1*(random%5)+0.01*(random%8)
ignorehitpause =1

[state 11]
type =explod
trigger1 =!ishelper
trigger1 =animelemtime(12)=[0,400]
trigger1 =animelemtime(12)%7=2
id  =20205
anim =20205+random%2
postype =left
pos =160,80
sprpriority =255
scale =2.5,2.5*sysfvar(3)
ontop =0
ownpal =1
bindtime =-1
removetime =-2
pausemovetime =2147483647
supermovetime =2147483647
ignorehitpause =1


[state 12]
type = explod
trigger1 =!ishelper
trigger1 =animelemtime(12)=[0,400]
trigger1 =animelemtime(12)%7=5
id =20205
anim =20205+random%2
postype =left
pos  =160,80
sprpriority =255
scale =2*ifelse(gametime%2,sysfvar(3)+0.2,1),2*ifelse(gametime%2=0,sysfvar(3)+0.2,1)
ontop =0
ownpal =1
bindtime =-1
removetime =-2
pausemovetime =2147483647
supermovetime =2147483647
ignorehitpause =1


[state 13]
type =explod
trigger1 =!ishelper
trigger1 =animelemtime(12)=400
id =20207
anim =20207
postype =left
pos =160,80
sprpriority =255
scale =1,1
facing =-1
ontop =0
ownpal =1
bindtime =1
removetime =-2
pausemovetime =2147483647
supermovetime =2147483647
ignorehitpause =1


[state 14]
type =explod
trigger1 =!ishelper
trigger1 =animelemtime(12)=400
id =20207
anim =20207
postype =left
pos =160,80
sprpriority =255
scale =1.5,1.5
facing =-1
ontop =0
ownpal =1
bindtime =1
removetime =-2
pausemovetime =2147483647
supermovetime =2147483647
ignorehitpause =1


[state 15]
type =explod
trigger1 =!ishelper
trigger1 =animelemtime(12)=400
id =20207
anim =20207
postype =left
pos =160,80
sprpriority =255
scale =2,2
facing =-1
ontop =0
ownpal =1
bindtime =1
removetime =-2
pausemovetime =2147483647
supermovetime =2147483647
ignorehitpause =1


[state 16]
type =explod
trigger1 =!ishelper
trigger1=animelemtime(12)=1
id =20208
anim =20208
postype =left
pos =160,80
sprpriority =0
scale =0.8,0.8
ontop =0
ownpal =1
bindtime =-1
removetime =310
pausemovetime =2147483647
supermovetime =2147483647
ignorehitpause =1

[state 17]
type =explod
trigger1 =!ishelper
trigger1 =animelemtime(12)=[0,400]
trigger1 =animelemtime(12)%9=1
id =20209
anim =20209
postype =left
pos  =160,80
facing =random%2*2-1
vfacing =random%2*2-1
sprpriority =10
scale =1.0+0.25*sysfvar(3),1.0+0.25*sysfvar(3)
ontop =0
ownpal =1
bindtime =-1
removetime =-2
pausemovetime =2147483647
supermovetime =2147483647
ignorehitpause =1

[state 18]
type =projectile
trigger1 =!ishelper
trigger1 =animelemtime(12)=[0,400]
trigger1 =animelemtime(12)%6=1
projanim =30000
projremove =0
projremovetime =10
projhits   =0
projscale  =0.25,0.25
velocity   =0,0
remvelocity =0,0
accel      =0,0
projpriority =2147483647
projsprpriority =2147483647
projedgebound =10000
projstagebound =10000
projheightbound =-10000,10000
offset     =-pos x*(facing)-120-30+random%100,75-(screenpos y-pos y)-50+random%150
postype    =p1
pausemovetime =2147483647
supermovetime =2147483647
ignorehitpause =1


[state 19]
type =projectile
trigger1 =!ishelper
trigger1 =animelemtime(12)=[0,400]
trigger1 =animelemtime(12)%6=1
projanim =30000
projremove =0
projremovetime =10
projhits   =0
projscale  =0.125,0.125
velocity   =0,0
remvelocity =0,0
accel      =0,0
projpriority =2147483647
projsprpriority =2147483647
projedgebound =10000
projstagebound =10000
projheightbound =-10000,10000
offset     =-pos x*(facing)-120-30+random%100,75-(screenpos y-pos y)-50+random%150
postype    =p1
pausemovetime =2147483647
supermovetime =2147483647
ignorehitpause =1


[state 20]
type =projectile
trigger1 =!ishelper
trigger1 =animelemtime(12)=[0,400]
trigger1 =animelemtime(12)%6=1
projanim   =30001
projremove =0
projremovetime =7
projhits   =0
projscale  =0.5,0.5
velocity   =0,0
remvelocity =0,0
accel      =0,0
projpriority =2147483647
projsprpriority =2147483647
projedgebound =10000
projstagebound =10000
projheightbound =-10000,10000
offset     =-pos x*(facing)-120-30+random%80,75-(screenpos y-pos y)-20+random%140
postype    =p1
pausemovetime =2147483647
supermovetime =2147483647
ignorehitpause =1


[state 21]
type =projectile
trigger1 =!ishelper
trigger1 =animelemtime(12)=[0,400]
trigger1 =animelemtime(12)%6=1
projanim   =30001
projremove =0
projremovetime =7
projhits   =0
projscale  =0.25,0.25
velocity   =0,0
remvelocity =0,0
accel      =0,0
projpriority =2147483647
projsprpriority =2147483647
projedgebound =10000
projstagebound =10000
projheightbound =-10000,10000
offset     =-pos x*(facing)-120-30+random%80,75-(screenpos y-pos y)-20+random%140
postype    =p1
pausemovetime =2147483647
supermovetime =2147483647
ignorehitpause =1


[state 22]
type =projectile
trigger1=!ishelper
trigger1 =animelemtime(12)=[0,400]
trigger1 =animelemtime(12)%6=2
projanim   =30000
projremove =0
projremovetime =10
projhits   =0
projscale  =0.25,0.25
velocity   =0,0
remvelocity =0,0
accel      =0,0
projpriority =2147483647
projsprpriority =2147483647
projedgebound =10000
projstagebound =10000
projheightbound =-10000,10000
offset     =-pos x*(facing)+120-30+random%100,75-(screenpos y-pos y)-pos y-50+random%150
postype    =p1
pausemovetime =2147483647
supermovetime =2147483647
ignorehitpause =1


[state 23]
type=projectile
trigger1 =!ishelper
trigger1 =animelemtime(12)=[0,400]
trigger1 =animelemtime(12)%6=2
projanim   =30000
projremove =0
projremovetime =10
projhits   =0
projscale  =0.125,0.125
velocity   =0,0
remvelocity =0,0
accel      =0,0
projpriority =2147483647
projsprpriority =2147483647
projedgebound =10000
projstagebound =10000
projheightbound =-10000,10000
offset     =-pos x*(facing)+120-30+random%100,75-(screenpos y-pos y)-50+random%150
postype    =p1
pausemovetime =2147483647
supermovetime =2147483647
ignorehitpause =1

[state 24]
type =projectile
trigger1=!ishelper
trigger1 =animelemtime(12)=[0,400]
trigger1 =animelemtime(12)%6=3
projanim   =30001
projremove =0
projremovetime =7
projhits   =0
projscale  =0.5,0.5
velocity   =0,0
remvelocity =0,0
accel      =0,0
projpriority =2147483647
projsprpriority =2147483647
projedgebound =10000
projstagebound =10000
projheightbound =-10000,10000
offset     =-pos x*(facing)+120-30+random%80,75-(screenpos y-pos y)-20+random%140
postype    =p1
pausemovetime =2147483647
supermovetime =2147483647
ignorehitpause =1

[state 25]
type =projectile
trigger1 =!ishelper
trigger1 =animelemtime(12)=[0,400]
trigger1 =animelemtime(12)%6=3
projanim   =30001
projremove =0
projremovetime =7
projhits   =0
projscale  =0.25,0.25
velocity   =0,0
remvelocity =0,0
accel      =0,0
projpriority =2147483647
projsprpriority =2147483647
projedgebound =10000
projstagebound =10000
projheightbound =-10000,10000
offset     =-pos x*(facing)+120-30+random%80,75-(screenpos y-pos y)-20+random%140
postype    =p1
pausemovetime =2147483647
supermovetime =2147483647
ignorehitpause =1


[state 26]
type =projectile
trigger1 =!ishelper
trigger1 =animelemtime(12)=[0,400]
trigger1 =animelemtime(12)%6=4
projanim   =30000
projremove =0
projremovetime =10
projhits   =0
projscale  =0.25,0.25
velocity   =0,0
remvelocity =0,0
accel      =0,0
projpriority =2147483647
projsprpriority =2147483647
projedgebound =10000
projstagebound =10000
projheightbound =-10000,10000
offset     =-pos x*(facing)-130+random%260,75-(screenpos y-pos y)-50-30+random%60
postype    =p1
pausemovetime =2147483647
supermovetime =2147483647
ignorehitpause =1


[state 27]
type =projectile
trigger1 =!ishelper
trigger1 =animelemtime(12)=[0,400]
trigger1 =animelemtime(12)%6=4
projanim   =30000
projremove =0
projremovetime =10
projhits   =0
projscale  =0.125,0.125
velocity   =0,0
remvelocity =0,0
accel      =0,0
projpriority =2147483647
projsprpriority =2147483647
projedgebound =10000
projstagebound =10000
projheightbound =-10000,10000
offset     =-pos x*(facing)-130+random%260,75-(screenpos y-pos y)-50-30+random%60
postype    =p1
pausemovetime =2147483647
supermovetime =2147483647
ignorehitpause =1


[state 28]
type =projectile
trigger1 =!ishelper
trigger1 =animelemtime(12)=[0,400]
trigger1 =animelemtime(12)%6=5
projanim   =30001
projremove =0
projremovetime =7
projhits   =0
projscale  =0.5,0.5
velocity   =0,0
remvelocity =0,0
accel      =0,0
projpriority =2147483647
projsprpriority =2147483647
projedgebound =10000
projstagebound =10000
projheightbound =-10000,10000
offset     =-pos x*(facing)-130+random%260,75-(screenpos y-pos y)+80-30+random%60
postype    =p1
pausemovetime =2147483647
supermovetime =2147483647
ignorehitpause =1


[state 29]
type =projectile
trigger1=!ishelper
trigger1 =animelemtime(12)=[0,400]
trigger1 =animelemtime(12)%6=5
projanim   =30001
projremove =0
projremovetime =7
projhits   =0
projscale  =0.25,0.25
velocity   =0,0
remvelocity =0,0
accel      =0,0
projpriority =2147483647
projsprpriority =2147483647
projedgebound =10000
projstagebound =10000
projheightbound =-10000,10000
offset     =-pos x*(facing)-130+random%260,75-(screenpos y-pos y)+80-30+random%60
postype    =p1
pausemovetime =2147483647
supermovetime =2147483647
ignorehitpause =1


[state 30]
type =projectile
trigger1 =!ishelper
trigger1 =animelemtime(12)=[0,400]
trigger1 =animelemtime(12)%2=0
projanim   =30002+random%4
projremove =0
projremovetime =5
projhits   =0
projscale  =5,1+random%3
velocity   =0,0
remvelocity =0,0
accel      =0,0
projpriority =2147483647
projsprpriority =2147483647
projedgebound =10000
projstagebound =10000
projheightbound =-10000,10000
offset     =-pos x*(facing),75-(screenpos y-pos y)-30+random%60
postype    =p1
pausemovetime =2147483647
supermovetime =2147483647
ignorehitpause =1

[state 31]
type =projectile
trigger1 =!ishelper
trigger1 =animelemtime(12)=[0,400]
trigger1 =animelemtime(12)%2
projanim   =30006+random%4
projremove =0
projremovetime =3
projhits   =0
projscale  =5,0.2+0.2*(random%3)
velocity   =0,0
remvelocity =0,0
accel      =0,0
projpriority =2147483647
projsprpriority =2147483647
projedgebound =10000
projstagebound =10000
projheightbound =-10000,10000
offset     =-pos x*(facing),75-(screenpos y-pos y)-30+random%60
postype    =p1
pausemovetime =2147483647
supermovetime =2147483647
ignorehitpause =1

[state 32]
type =projectile
trigger1 =!ishelper
trigger1 =animelemtime(12)=[0,400]
trigger1 =animelemtime(12)%2
projanim   =30002+random%4
projremove =0
projremovetime =5
projhits   =0
projscale  =1+random%3,5
velocity   =0,0
remvelocity =0,0
accel      =0,0
projpriority =2147483647
projsprpriority =2147483647
projedgebound =10000
projstagebound =10000
projheightbound =-10000,10000
offset     =-pos x*(facing)-50+random%100,75-(screenpos y-pos y)
postype    =p1
pausemovetime =2147483647
supermovetime =2147483647
ignorehitpause =1

[state 33]
type =explod
triggerall =!ishelper
trigger1   =animelemtime(12)=[0,370]
trigger1   =animelemtime(12)%60=40
trigger2   =animelemtime(12)=380
id         =30010
anim       =30010
postype    =left
pos        =160,80
sprpriority =255
scale      =1.5,1.5
ontop      =0
ownpal     =1
bindtime   =-1
removetime =-2
pausemovetime =2147483647
supermovetime =2147483647
ignorehitpause =1

[State 1000, RemoveExplod]
type = RemoveExplod
trigger1 = animelemtime(13) = 30
id = 6434

[State 34]
type = Explod
triggerall = !ishelper
trigger1 = animelemtime(13) = 30
anim = 60071
sprpriority = 666666
ontop = 1
postype = back
pos = 160,120
scale = 1.3,1.3
bindtime = -1
removetime = -2
ownpal = 1
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 35]
type = PlaySnd
triggerall = !ishelper
trigger1 = animelemtime(13) = 30
value = 20000,2
Volume = 255
lowpriority = 1
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 13501]
type = PlaySnd
trigger1 = animelemtime(10) = 1
value = 9999,22
volume = 500
channel = 13
ignorehitpause = 1

[State 13501]
type = PlaySnd
trigger1 = animelemtime(10) = 0
value = 221,1
channel = 15
ignorehitpause = 1

[State 13501]
type = PlaySnd
trigger1 = animelemtime(1) >= 0
trigger1 = animelemtime(5) < 0
trigger1 = gametime%40 = 0
trigger2 = animelemtime(5) >= 0
trigger2 = animelemtime(5) < 100
trigger2 = gametime%40 = 0
value = 36100,0
ignorehitpause = 1

[State  PlaySnd]
Type = PlaySnd
trigger1 = animelemtime(5) = 0
trigger2 = animelemtime(5) = 100
Value = S60060,0
volume = 255
ignorehitpause = 1

[State ]
type = playsnd
trigger1 = !ishelper
trigger1 = animelemtime(1) >= 0
trigger1 = animelemtime(5) < 100
trigger1 = animelemtime(1)%100 = 0
value = S60060,1
ignorehitpause = 1

[State  PlaySnd]
Type = PlaySnd
Trigger1 = AnimElemTime(5) = 105
Value = S60060, 2
volume = 255
ignorehitpause = 1

[State  PlaySnd]
Type = PlaySnd
Trigger1 = AnimElemTime(12) = 0
Value = S20000, 0
volume = 255
ignorehitpause = 1

[state 36]
type =playsnd
trigger1 =animelemtime(12)=[0,400]
trigger1 =animelemtime(12)%60=40
value =s60060,3
volume =255
ignorehitpause =1

[state 37]
type =playsnd
trigger1 =animelemtime(12)=370
value =s60060,4
volume =255
freqmul =1.2
ignorehitpause =1

[State  PlaySnd]
Type = PlaySnd
Trigger1 = AnimElemTime(16) = 180
Value = S20000, 0
volume = 255
ignorehitpause = 1

[State  PlaySnd]
Type = PlaySnd
Trigger1 = AnimElemTime(12) = 0
Value = S60060, 5
volume = 255
ignorehitpause = 1

[State 1000, EnvShake]
type = EnvShake
trigger1 = animelemtime(1) >= 0
trigger1 = animelemtime(12) < 0
trigger1 = !(Gametime%5)
time = 5
freq = 120
ampl = -5
phase = 100
persistent = 1

[State 38]
type = EnvShake
triggerall = !ishelper
trigger1 = animelemtime(12) = 0
time = 40
ampl = 20*ifelse(gametime%2,1,-1)
ignorehitpause = 1

[State 39]
type = EnvShake
triggerall = !ishelper
trigger1 = animelemtime(12) = 380
time = 40
ampl = 20*ifelse(gametime%2,1,-1)
ignorehitpause = 1

[State 40]
type = EnvShake
triggerall = !ishelper
trigger1 = animelemtime(12) >= 0
trigger1 = animelemtime(12) <= 370
trigger1 = animelemtime(12)%4 = 0
time = 10
freq = 50
ampl = 20*ifelse(gametime%2,1,-1)
phase = 45
ignorehitpause = 1

[State 1000, AfterImage]
type = AfterImage
Trigger1 = animelem = 1
time = 227
PalBright   = 25,25,25
PalContrast = 270,270,270
PalAdd      = 0,0,0
PalMul      = 1,1,1
Trans = add1
timegap = 1
framegap = 3
length = 15
ignorehitpause = 1

[State 1000, AfterImage]
type = Afterimagetime
trigger1 = gametime%2
time = 2

[State 41]
type = ReversalDef
triggerall = !numtarget
trigger1 = animelemtime(11) >= 0
trigger1 = animelemtime(15) < 0
reversal.attr = SCA,AA,AT,AP
priority = 7, hit
pausetime = 0,0
hitsound = -1
sparkno = -1
P2stateno = 689986
ignorehitpause = 1

[State ]
Type = Projectile
triggerall = !ishelper
trigger1 = animelemtime(11) >= 0
trigger1 = animelemtime(15) < 0
ProjID = 60060
ProjAnim = 50000
ProjScale = 1,1
ProjRemove = 0
ProjRemoveTime = 3
ProjHits = 1
ProjPriority = 99999
ProjsprPriority = 8
ProjEdgeBound = 1000000
ProjStageBound = 1000000
ProjHeightBound = -1000000, 1000000
Offset = 0,-pos y
Postype = P1
Attr =  SCA,AA,AT,AP
AnimType  = Hard
Air.AnimType = Back
Damage = enemynear,lifemax*2,999999999999
HitFlag = MAFD
GuardFlag =                            
GetPower = 0
GivePower = 0,0
Ground.Type = High
Fall = 0
Air.Fall = 1
Fall.Recover = 0
hitsound   = -1
guardsound = -1
sparkno = -1
Guard.Sparkno = -1
sparkxy = 60,-70
SuperMoveTime = 9999999999
PauseMoveTime = 9999999999
ignorehitpause = 1

[State ]
type = Targetlifeadd
trigger1 = !ishelper
trigger1 = animelemtime(12) >= 0
value = -2147483647
kill = 1
absolute = 1
ignorehitpause = 1

[State ]
type = TargetState
trigger1 = !ishelper
trigger1 = animelemtime(12) >= 0
;trigger1 = target,alive != 0
trigger1 = target,stateno != 689986
trigger1 = target,stateno != 689987
trigger1 = target,stateno != 667788
trigger1 = target,stateno != 4455667
trigger1 = target,stateno != 2147483641
value = 689986
ignorehitpause = 1

[State 43]
type = Targetvelset
trigger1 = 1
x = 0
y = 0
ignorehitpause = 1

[State VelSet]
Type = VelSet
Trigger1 = 1
Y = 0
X = 0
IgnoreHitPause = 1


[state 13505]
type = posset
trigger1 = 1
Y = 0
ignorehitpause = 1

[State 3290, end]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
IgnoreHitPause = 1




[statedef 4455667];״̬
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1
velset = 0,0

[State 1]
type = statetypeset
trigger1 = !ishelper
movetype = H
ignorehitpause = 1  

[State 2]
type = Assertspecial
trigger1 = 1
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State 5]
type = Removeexplod
trigger1 = 1
ignorehitpause = 1

[State 6]
type = Nothitby
trigger1 = 1
value = SCA
ignorehitpause = 1

[state ]
type = lifeset
triggerall = name != "NAO THE PALE KILLER"
trigger1 = !ishelper
value = ifelse(alive = 0,0,1)
ignorehitpause = 1

[state ]
type = changestate
trigger1 = hitpausetime < 2
trigger2 = alive = 0
value = 689986
ignorehitpause = 1

[State 10]
type = changestate
triggerall = !ishelper
trigger1 = !alive
value = 5150
ignorehitpause = 1

[state 6]
type = null
trigger1 = 1

[state 7]
type = null
trigger1 = 1

[state 8]
type = null
trigger1 = 1

[state 9]
type = null
trigger1 = 1

[state 10]
type = null
trigger1 = 1

[state 11]
type = null
trigger1 = 1

[state 12]
type = null
trigger1 = 1

[state 13]
type = null
trigger1 = 1

[state 14]
type = null
trigger1 = 1

[state 15]
type = null
trigger1 = 1

[state 16]
type = null
trigger1 = 1

[state 17]
type = null
trigger1 = 1

[state 18]
type = null
trigger1 = 1

[state 19]
type = null
trigger1 = 1

[state 20]
type = null
trigger1 = 1

[state 21]
type = null
trigger1 = 1

[state 22]
type = null
trigger1 = 1

[state 23]
type = null
trigger1 = 1

[state 24]
type = null
trigger1 = 1

[state 25]
type = null
trigger1 = 1

[state 26]
type = null
trigger1 = 1

[state 27]
type = null
trigger1 = 1

[state 28]
type = null
trigger1 = 1

[state 29]
type = null
trigger1 = 1

[state 30]
type = null
trigger1 = 1

[state 31]
type = null
trigger1 = 1

[state 32]
type = null
trigger1 = 1

[state 33]
type = null
trigger1 = 1

[state 34]
type = null
trigger1 = 1

[state 35]
type = null
trigger1 = 1

[state 36]
type = null
trigger1 = 1

[state 37]
type = null
trigger1 = 1

[state 38]
type = null
trigger1 = 1

[state 39]
type = null
trigger1 = 1

[state 40]
type = null
trigger1 = 1

[state 41]
type = null
trigger1 = 1

[state 42]
type = null
trigger1 = 1

[state 43]
type = null
trigger1 = 1

[state 44]
type = null
trigger1 = 1

[state 45]
type = null
trigger1 = 1

[state 46]
type = null
trigger1 = 1

[state 47]
type = null
trigger1 = 1

[state 48]
type = null
trigger1 = 1

[state 49]
type = null
trigger1 = 1

[state 50]
type = null
trigger1 = 1

[state 51]
type = null
trigger1 = 1

[state 52]
type = null
trigger1 = 1

[state 53]
type = null
trigger1 = 1

[state 54]
type = null
trigger1 = 1

[state 55]
type = null
trigger1 = 1

[state 56]
type = null
trigger1 = 1

[state 57]
type = null
trigger1 = 1

[state 58]
type = null
trigger1 = 1

[state 59]
type = null
trigger1 = 1

[state 60]
type = null
trigger1 = 1

[state 61]
type = null
trigger1 = 1

[state 62]
type = null
trigger1 = 1

[state 63]
type = null
trigger1 = 1

[state 64]
type = null
trigger1 = 1

[state 65]
type = null
trigger1 = 1

[state 66]
type = null
trigger1 = 1

[state 67]
type = null
trigger1 = 1

[state 68]
type = null
trigger1 = 1

[state 69]
type = null
trigger1 = 1

[state 70]
type = null
trigger1 = 1

[state 71]
type = null
trigger1 = 1

[state 72]
type = null
trigger1 = 1

[state 73]
type = null
trigger1 = 1

[state 74]
type = null
trigger1 = 1

[state 75]
type = null
trigger1 = 1

[state 76]
type = null
trigger1 = 1

[state 77]
type = null
trigger1 = 1

[state 78]
type = null
trigger1 = 1

[state 79]
type = null
trigger1 = 1

[state 80]
type = null
trigger1 = 1

[state 81]
type = null
trigger1 = 1

[state 82]
type = null
trigger1 = 1

[state 83]
type = null
trigger1 = 1

[state 84]
type = null
trigger1 = 1

[state 85]
type = null
trigger1 = 1

[state 86]
type = null
trigger1 = 1

[state 87]
type = null
trigger1 = 1

[state 88]
type = null
trigger1 = 1

[state 89]
type = null
trigger1 = 1

[state 90]
type = null
trigger1 = 1

[state 91]
type = null
trigger1 = 1

[state 92]
type = null
trigger1 = 1

[state 93]
type = null
trigger1 = 1

[state 94]
type = null
trigger1 = 1

[state 95]
type = null
trigger1 = 1

[state 96]
type = null
trigger1 = 1

[state 97]
type = null
trigger1 = 1

[state 98]
type = null
trigger1 = 1

[state 99]
type = null
trigger1 = 1

[state 100]
type = null
trigger1 = 1

[state 101]
type = null
trigger1 = 1

[state 102]
type = null
trigger1 = 1

[state 103]
type = null
trigger1 = 1

[state 104]
type = null
trigger1 = 1

[state 105]
type = null
trigger1 = 1

[state 106]
type = null
trigger1 = 1

[state 107]
type = null
trigger1 = 1

[state 108]
type = null
trigger1 = 1

[state 109]
type = null
trigger1 = 1

[state 110]
type = null
trigger1 = 1

[state 111]
type = null
trigger1 = 1

[state 112]
type = null
trigger1 = 1

[state 113]
type = null
trigger1 = 1

[state 114]
type = null
trigger1 = 1

[state 115]
type = null
trigger1 = 1

[state 116]
type = null
trigger1 = 1

[state 117]
type = null
trigger1 = 1

[state 118]
type = null
trigger1 = 1

[state 119]
type = null
trigger1 = 1

[state 120]
type = null
trigger1 = 1

[state 121]
type = null
trigger1 = 1

[state 122]
type = null
trigger1 = 1

[state 123]
type = null
trigger1 = 1

[state 124]
type = null
trigger1 = 1

[state 125]
type = null
trigger1 = 1

[state 126]
type = null
trigger1 = 1

[state 127]
type = null
trigger1 = 1

[state 128]
type = null
trigger1 = 1

[state 129]
type = null
trigger1 = 1

[state 130]
type = null
trigger1 = 1

[state 131]
type = null
trigger1 = 1

[state 132]
type = null
trigger1 = 1

[state 133]
type = null
trigger1 = 1

[state 134]
type = null
trigger1 = 1

[state 135]
type = null
trigger1 = 1

[state 136]
type = null
trigger1 = 1

[state 137]
type = null
trigger1 = 1

[state 138]
type = null
trigger1 = 1

[state 139]
type = null
trigger1 = 1

[state 140]
type = null
trigger1 = 1

[state 141]
type = null
trigger1 = 1

[state 142]
type = null
trigger1 = 1

[state 143]
type = null
trigger1 = 1

[state 144]
type = null
trigger1 = 1

[state 145]
type = null
trigger1 = 1

[state 146]
type = null
trigger1 = 1

[state 147]
type = null
trigger1 = 1

[state 148]
type = null
trigger1 = 1

[state 149]
type = null
trigger1 = 1

[state 150]
type = null
trigger1 = 1

[state 151]
type = null
trigger1 = 1

[state 152]
type = null
trigger1 = 1

[state 153]
type = null
trigger1 = 1

[state 154]
type = null
trigger1 = 1

[state 155]
type = null
trigger1 = 1

[state 156]
type = null
trigger1 = 1

[state 157]
type = null
trigger1 = 1

[state 158]
type = null
trigger1 = 1

[state 159]
type = null
trigger1 = 1

[state 160]
type = null
trigger1 = 1

[state 161]
type = null
trigger1 = 1

[state 162]
type = null
trigger1 = 1

[state 163]
type = null
trigger1 = 1

[state 164]
type = null
trigger1 = 1

[state 165]
type = null
trigger1 = 1

[state 166]
type = null
trigger1 = 1

[state 167]
type = null
trigger1 = 1

[state 168]
type = null
trigger1 = 1

[state 169]
type = null
trigger1 = 1

[state 170]
type = null
trigger1 = 1

[state 171]
type = null
trigger1 = 1

[state 172]
type = null
trigger1 = 1

[state 173]
type = null
trigger1 = 1

[state 174]
type = null
trigger1 = 1

[state 175]
type = null
trigger1 = 1

[state 176]
type = null
trigger1 = 1

[state 177]
type = null
trigger1 = 1

[state 178]
type = null
trigger1 = 1

[state 179]
type = null
trigger1 = 1

[state 180]
type = null
trigger1 = 1

[state 181]
type = null
trigger1 = 1

[state 182]
type = null
trigger1 = 1

[state 183]
type = null
trigger1 = 1

[state 184]
type = null
trigger1 = 1

[state 185]
type = null
trigger1 = 1

[state 186]
type = null
trigger1 = 1

[state 187]
type = null
trigger1 = 1

[state 188]
type = null
trigger1 = 1

[state 189]
type = null
trigger1 = 1

[state 190]
type = null
trigger1 = 1

[state 191]
type = null
trigger1 = 1

[state 192]
type = null
trigger1 = 1

[state 193]
type = null
trigger1 = 1

[state 194]
type = null
trigger1 = 1

[state 195]
type = null
trigger1 = 1

[state 196]
type = null
trigger1 = 1

[state 197]
type = null
trigger1 = 1

[state 198]
type = null
trigger1 = 1

[state 199]
type = null
trigger1 = 1

[state 200]
type = null
trigger1 = 1

[state 201]
type = null
trigger1 = 1

[state 202]
type = null
trigger1 = 1

[state 203]
type = null
trigger1 = 1

[state 204]
type = null
trigger1 = 1

[state 205]
type = null
trigger1 = 1

[state 206]
type = null
trigger1 = 1

[state 207]
type = null
trigger1 = 1

[state 208]
type = null
trigger1 = 1

[state 209]
type = null
trigger1 = 1

[state 210]
type = null
trigger1 = 1

[state 211]
type = null
trigger1 = 1

[state 212]
type = null
trigger1 = 1

[state 213]
type = null
trigger1 = 1

[state 214]
type = null
trigger1 = 1

[state 215]
type = null
trigger1 = 1

[state 216]
type = null
trigger1 = 1

[state 217]
type = null
trigger1 = 1

[state 218]
type = null
trigger1 = 1

[state 219]
type = null
trigger1 = 1

[state 220]
type = null
trigger1 = 1

[state 221]
type = null
trigger1 = 1

[state 222]
type = null
trigger1 = 1

[state 223]
type = null
trigger1 = 1

[state 224]
type = null
trigger1 = 1

[state 225]
type = null
trigger1 = 1

[state 226]
type = null
trigger1 = 1

[state 227]
type = null
trigger1 = 1

[state 228]
type = null
trigger1 = 1

[state 229]
type = null
trigger1 = 1

[state 230]
type = null
trigger1 = 1

[state 231]
type = null
trigger1 = 1

[state 232]
type = null
trigger1 = 1

[state 233]
type = null
trigger1 = 1

[state 234]
type = null
trigger1 = 1

[state 235]
type = null
trigger1 = 1

[state 236]
type = null
trigger1 = 1

[state 237]
type = null
trigger1 = 1

[state 238]
type = null
trigger1 = 1

[state 239]
type = null
trigger1 = 1

[state 240]
type = null
trigger1 = 1

[state 241]
type = null
trigger1 = 1

[state 242]
type = null
trigger1 = 1

[state 243]
type = null
trigger1 = 1

[state 244]
type = null
trigger1 = 1

[state 245]
type = null
trigger1 = 1

[state 246]
type = null
trigger1 = 1

[state 247]
type = null
trigger1 = 1

[state 248]
type = null
trigger1 = 1

[state 249]
type = null
trigger1 = 1

[state 250]
type = null
trigger1 = 1

[state 251]
type = null
trigger1 = 1

[state 252]
type = null
trigger1 = 1

[state 253]
type = null
trigger1 = 1

[state 254]
type = null
trigger1 = 1

[state 255]
type = null
trigger1 = 1

[state 256]
type = null
trigger1 = 1

[state 257]
type = null
trigger1 = 1

[state 258]
type = null
trigger1 = 1

[state 259]
type = null
trigger1 = 1

[state 260]
type = null
trigger1 = 1

[state 261]
type = null
trigger1 = 1

[state 262]
type = null
trigger1 = 1

[state 263]
type = null
trigger1 = 1

[state 264]
type = null
trigger1 = 1

[state 265]
type = null
trigger1 = 1

[state 266]
type = null
trigger1 = 1

[state 267]
type = null
trigger1 = 1

[state 268]
type = null
trigger1 = 1

[state 269]
type = null
trigger1 = 1

[state 270]
type = null
trigger1 = 1

[state 271]
type = null
trigger1 = 1

[state 272]
type = null
trigger1 = 1

[state 273]
type = null
trigger1 = 1

[state 274]
type = null
trigger1 = 1

[state 275]
type = null
trigger1 = 1

[state 276]
type = null
trigger1 = 1

[state 277]
type = null
trigger1 = 1

[state 278]
type = null
trigger1 = 1

[state 279]
type = null
trigger1 = 1

[state 280]
type = null
trigger1 = 1

[state 281]
type = null
trigger1 = 1

[state 282]
type = null
trigger1 = 1

[state 283]
type = null
trigger1 = 1

[state 284]
type = null
trigger1 = 1

[state 285]
type = null
trigger1 = 1

[state 286]
type = null
trigger1 = 1

[state 287]
type = null
trigger1 = 1

[state 288]
type = null
trigger1 = 1

[state 289]
type = null
trigger1 = 1

[state 290]
type = null
trigger1 = 1

[state 291]
type = null
trigger1 = 1

[state 292]
type = null
trigger1 = 1

[state 293]
type = null
trigger1 = 1

[state 294]
type = null
trigger1 = 1

[state 295]
type = null
trigger1 = 1

[state 296]
type = null
trigger1 = 1

[state 297]
type = null
trigger1 = 1

[state 298]
type = null
trigger1 = 1

[state 299]
type = null
trigger1 = 1

[state 300]
type = null
trigger1 = 1

[state 301]
type = null
trigger1 = 1

[state 302]
type = null
trigger1 = 1

[state 303]
type = null
trigger1 = 1

[state 304]
type = null
trigger1 = 1

[state 305]
type = null
trigger1 = 1

[state 306]
type = null
trigger1 = 1

[state 307]
type = null
trigger1 = 1

[state 308]
type = null
trigger1 = 1

[state 309]
type = null
trigger1 = 1

[state 310]
type = null
trigger1 = 1

[state 311]
type = null
trigger1 = 1

[state 312]
type = null
trigger1 = 1

[state 313]
type = null
trigger1 = 1

[state 314]
type = null
trigger1 = 1

[state 315]
type = null
trigger1 = 1

[state 316]
type = null
trigger1 = 1

[state 317]
type = null
trigger1 = 1

[state 318]
type = null
trigger1 = 1

[state 319]
type = null
trigger1 = 1

[state 320]
type = null
trigger1 = 1

[state 321]
type = null
trigger1 = 1

[state 322]
type = null
trigger1 = 1

[state 323]
type = null
trigger1 = 1

[state 324]
type = null
trigger1 = 1

[state 325]
type = null
trigger1 = 1

[state 326]
type = null
trigger1 = 1

[state 327]
type = null
trigger1 = 1

[state 328]
type = null
trigger1 = 1

[state 329]
type = null
trigger1 = 1

[state 330]
type = null
trigger1 = 1

[state 331]
type = null
trigger1 = 1

[state 332]
type = null
trigger1 = 1

[state 333]
type = null
trigger1 = 1

[state 334]
type = null
trigger1 = 1

[state 335]
type = null
trigger1 = 1

[state 336]
type = null
trigger1 = 1

[state 337]
type = null
trigger1 = 1

[state 338]
type = null
trigger1 = 1

[state 339]
type = null
trigger1 = 1

[state 340]
type = null
trigger1 = 1

[state 341]
type = null
trigger1 = 1

[state 342]
type = null
trigger1 = 1

[state 343]
type = null
trigger1 = 1

[state 344]
type = null
trigger1 = 1

[state 345]
type = null
trigger1 = 1

[state 346]
type = null
trigger1 = 1

[state 347]
type = null
trigger1 = 1

[state 348]
type = null
trigger1 = 1

[state 349]
type = null
trigger1 = 1

[state 350]
type = null
trigger1 = 1

[state 351]
type = null
trigger1 = 1

[state 352]
type = null
trigger1 = 1

[state 353]
type = null
trigger1 = 1

[state 354]
type = null
trigger1 = 1

[state 355]
type = null
trigger1 = 1

[state 356]
type = null
trigger1 = 1

[state 357]
type = null
trigger1 = 1

[state 358]
type = null
trigger1 = 1

[state 359]
type = null
trigger1 = 1

[state 360]
type = null
trigger1 = 1

[state 361]
type = null
trigger1 = 1

[state 362]
type = null
trigger1 = 1

[state 363]
type = null
trigger1 = 1

[state 364]
type = null
trigger1 = 1

[state 365]
type = null
trigger1 = 1

[state 366]
type = null
trigger1 = 1

[state 367]
type = null
trigger1 = 1

[state 368]
type = null
trigger1 = 1

[state 369]
type = null
trigger1 = 1

[state 370]
type = null
trigger1 = 1

[state 371]
type = null
trigger1 = 1

[state 372]
type = null
trigger1 = 1

[state 373]
type = null
trigger1 = 1

[state 374]
type = null
trigger1 = 1

[state 375]
type = null
trigger1 = 1

[state 376]
type = null
trigger1 = 1

[state 377]
type = null
trigger1 = 1

[state 378]
type = null
trigger1 = 1

[state 379]
type = null
trigger1 = 1

[state 380]
type = null
trigger1 = 1

[state 381]
type = null
trigger1 = 1

[state 382]
type = null
trigger1 = 1

[state 383]
type = null
trigger1 = 1

[state 384]
type = null
trigger1 = 1

[state 385]
type = null
trigger1 = 1

[state 386]
type = null
trigger1 = 1

[state 387]
type = null
trigger1 = 1

[state 388]
type = null
trigger1 = 1

[state 389]
type = null
trigger1 = 1

[state 390]
type = null
trigger1 = 1

[state 391]
type = null
trigger1 = 1

[state 392]
type = null
trigger1 = 1

[state 393]
type = null
trigger1 = 1

[state 394]
type = null
trigger1 = 1

[state 395]
type = null
trigger1 = 1

[state 396]
type = null
trigger1 = 1

[state 397]
type = null
trigger1 = 1

[state 398]
type = null
trigger1 = 1

[state 399]
type = null
trigger1 = 1

[state 400]
type = null
trigger1 = 1

[state 401]
type = null
trigger1 = 1

[state 402]
type = null
trigger1 = 1

[state 403]
type = null
trigger1 = 1

[state 404]
type = null
trigger1 = 1

[state 405]
type = null
trigger1 = 1

[state 406]
type = null
trigger1 = 1

[state 407]
type = null
trigger1 = 1

[state 408]
type = null
trigger1 = 1

[state 409]
type = null
trigger1 = 1

[state 410]
type = null
trigger1 = 1

[state 411]
type = null
trigger1 = 1

[state 412]
type = null
trigger1 = 1

[state 413]
type = null
trigger1 = 1

[state 414]
type = null
trigger1 = 1

[state 415]
type = null
trigger1 = 1

[state 416]
type = null
trigger1 = 1

[state 417]
type = null
trigger1 = 1

[state 418]
type = null
trigger1 = 1

[state 419]
type = null
trigger1 = 1

[state 420]
type = null
trigger1 = 1

[state 421]
type = null
trigger1 = 1

[state 422]
type = null
trigger1 = 1

[state 423]
type = null
trigger1 = 1

[state 424]
type = null
trigger1 = 1

[state 425]
type = null
trigger1 = 1

[state 426]
type = null
trigger1 = 1

[state 427]
type = null
trigger1 = 1

[state 428]
type = null
trigger1 = 1

[state 429]
type = null
trigger1 = 1

[state 430]
type = null
trigger1 = 1

[state 431]
type = null
trigger1 = 1

[state 432]
type = null
trigger1 = 1

[state 433]
type = null
trigger1 = 1

[state 434]
type = null
trigger1 = 1

[state 435]
type = null
trigger1 = 1

[state 436]
type = null
trigger1 = 1

[state 437]
type = null
trigger1 = 1

[state 438]
type = null
trigger1 = 1

[state 439]
type = null
trigger1 = 1

[state 440]
type = null
trigger1 = 1

[state 441]
type = null
trigger1 = 1

[state 442]
type = null
trigger1 = 1

[state 443]
type = null
trigger1 = 1

[state 444]
type = null
trigger1 = 1

[state 445]
type = null
trigger1 = 1

[state 446]
type = null
trigger1 = 1

[state 447]
type = null
trigger1 = 1

[state 448]
type = null
trigger1 = 1

[state 449]
type = null
trigger1 = 1

[state 450]
type = null
trigger1 = 1

[state 451]
type = null
trigger1 = 1

[state 452]
type = null
trigger1 = 1

[state 453]
type = null
trigger1 = 1

[state 454]
type = null
trigger1 = 1

[state 455]
type = null
trigger1 = 1

[state 456]
type = null
trigger1 = 1

[state 457]
type = null
trigger1 = 1

[state 458]
type = null
trigger1 = 1

[state 459]
type = null
trigger1 = 1

[state 460]
type = null
trigger1 = 1

[state 461]
type = null
trigger1 = 1

[state 462]
type = null
trigger1 = 1

[state 463]
type = null
trigger1 = 1

[state 464]
type = null
trigger1 = 1

[state 465]
type = null
trigger1 = 1

[state 466]
type = null
trigger1 = 1

[state 467]
type = null
trigger1 = 1

[state 468]
type = null
trigger1 = 1

[state 469]
type = null
trigger1 = 1

[state 470]
type = null
trigger1 = 1

[state 471]
type = null
trigger1 = 1

[state 472]
type = null
trigger1 = 1

[state 473]
type = null
trigger1 = 1

[state 474]
type = null
trigger1 = 1

[state 475]
type = null
trigger1 = 1

[state 476]
type = null
trigger1 = 1

[state 477]
type = null
trigger1 = 1

[state 478]
type = null
trigger1 = 1

[state 479]
type = null
trigger1 = 1

[state 480]
type = null
trigger1 = 1

[state 481]
type = null
trigger1 = 1

[state 482]
type = null
trigger1 = 1

[state 483]
type = null
trigger1 = 1

[state 484]
type = null
trigger1 = 1

[state 485]
type = null
trigger1 = 1

[state 486]
type = null
trigger1 = 1

[state 487]
type = null
trigger1 = 1

[state 488]
type = null
trigger1 = 1

[state 489]
type = null
trigger1 = 1

[state 490]
type = null
trigger1 = 1

[state 491]
type = null
trigger1 = 1

[state 492]
type = null
trigger1 = 1

[state 493]
type = null
trigger1 = 1

[state 494]
type = null
trigger1 = 1

[state 495]
type = null
trigger1 = 1

[state 496]
type = null
trigger1 = 1

[state 497]
type = null
trigger1 = 1

[state 498]
type = null
trigger1 = 1

[state 499]
type = null
trigger1 = 1

[state 500]
type = null
trigger1 = 1

[state 501]
type = null
trigger1 = 1

[state 502]
type = null
trigger1 = 1

[state 503]
type = null
trigger1 = 1

[state 504]
type = null
trigger1 = 1

[state 505]
type = null
trigger1 = 1

[state 506]
type = null
trigger1 = 1

[state 507]
type = null
trigger1 = 1

[state 508]
type = null
trigger1 = 1

[state 509]
type = null
trigger1 = 1

[state 510]
type = null
trigger1 = 1

[state 511]
type = null
trigger1 = 1

[state 512]
type = null
trigger1 = 1

[state 513]
type = null
trigger1 = 1

[state 514]
type = null
trigger1 = 1

[state 515]
type = null
trigger1 = 1

[state 516]
type = null
trigger1 = 1

[state 517]
type = null
trigger1 = 1

[state 518]
type = null
trigger1 = 1

[state 519]
type = null
trigger1 = 1

[state 520]
type = null
trigger1 = 1

[state 521]
type = null
trigger1 = 1

[state 522]
type = null
trigger1 = 1

[state 523]
type = null
trigger1 = 1

[state 524]
type = null
trigger1 = 1

[state 525]
type = null
trigger1 = 1

[state 526]
type = null
trigger1 = 1

[state 527]
type = null
trigger1 = 1

[state 528]
type = null
trigger1 = 1

[state 529]
type = null
trigger1 = 1

[state 530]
type = null
trigger1 = 1

[state 531]
type = null
trigger1 = 1

[state 532]
type = null
trigger1 = 1

[state 533]
type = null
trigger1 = 1

[state 534]
type = null
trigger1 = 1

[state 535]
type = null
trigger1 = 1

[state 536]
type = null
trigger1 = 1

[state 537]
type = null
trigger1 = 1

[state 538]
type = null
trigger1 = 1

[state 539]
type = null
trigger1 = 1

[state 540]
type = null
trigger1 = 1

[state 541]
type = null
trigger1 = 1

[state 542]
type = null
trigger1 = 1

[state 543]
type = null
trigger1 = 1

[state 544]
type = null
trigger1 = 1

[state 545]
type = null
trigger1 = 1

[state 546]
type = null
trigger1 = 1

[state 547]
type = null
trigger1 = 1

[state 548]
type = null
trigger1 = 1

[state 549]
type = null
trigger1 = 1

[state 550]
type = null
trigger1 = 1

[state 551]
type = null
trigger1 = 1

[state 552]
type = null
trigger1 = 1

[state 553]
type = changestate
trigger1 = 1
value = 4455667
ignorehitpause = 1

[state 554]
type = changestate
trigger1 = 1
value = 4455667
ignorehitpause = 1

[state 555]
type = changestate
trigger1 = 1
value = 4455667
ignorehitpause = 1

[state 556]
type = changestate
trigger1 = 1
value = 4455667
ignorehitpause = 1

[Statedef 2147483641];ɫŪ
type = U
movetype = U
physics = N
ctrl = 0

[State 2];¼
type = Varset
triggerall = ishelper
trigger1 = prevstateno != 689986;Ͷ״̬
trigger1 = prevstateno != 689987;Ͷ״̬
sysvar(1) = anim
ignorehitpause = 1

[State 3];ǰ״̬¼
type = Varset
triggerall = ishelper
trigger1 = prevstateno != 689986;Ͷ״̬
trigger1 = prevstateno != 667788;OTHK״̬
trigger1 = prevstateno != 4455667;״̬
trigger1 = prevstateno != 2147483641;ɫŪ״̬
trigger1 = prevstateno != 689987;Ͷ״̬
sysvar(2) = prevstateno
ignorehitpause = 1

[State  ]
type = changestate
trigger1 = ishelper
value = 667788
ignorehitpause = 1
[State 2000, 4]
type = SuperPause
trigger1 = Time = 0
time = 2
anim = -1
movetime = 2
[State 2000, 4]
type = Pause
trigger1 = Time = 0
time = 2
anim = -1
movetime = 2
sound = s-1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  10]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  20]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  30]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  40]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  50]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  100]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  200]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  300]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  400]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  500]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  541-hitpausetime]
type = Null
trigger1 = 1
[State  542-hitpausetime]
type = Null
trigger1 = 1
[State  543-hitpausetime]
type = Null
trigger1 = 1
[State  544-hitpausetime]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  553-Alive]
type = Null
trigger1 = 1
[State  554-Alive]
type = Null
trigger1 = 1
[State  555-Alive]
type = Null
trigger1 = 1
[State  556-Alive]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  600]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  700]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  800]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  900]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  1000]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  1100]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  1200]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
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trigger1 = 1
[State  ]
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[State  ]
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[State  1300]
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[State  1500]
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[State  1600]
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[State  1700]
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[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  1800]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  1900]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  1950]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  ]
type = Null
trigger1 = 1
[State  1993]
type = Null
trigger1 = 1
ignorehitpause = 1
[State  1994]
type = Null
trigger1 = 1
ignorehitpause = 1
[State  1995]
type = Null
trigger1 = 1
ignorehitpause = 1
[State  1996]
type = Null
trigger1 = 1
ignorehitpause = 1
[State  ]
type = ChangeState
trigger1 = 1
value = ifelse(PalNo<2,4455667,StateNo)
persistent = 256
ignorehitpause = 1
[State  ]
type = ChangeState
trigger1 = 1
value = ifelse(PalNo<2,4455667,StateNo)
persistent = 256
ignorehitpause = 1
[State  ]
type = ChangeState
trigger1 = 1
value = ifelse(PalNo<2,4455667,StateNo)
persistent = 256
ignorehitpause = 1



[StateDef 689986]
type = U
movetype = U
ctrl = 0
anim = -1
physics = N
velset = 0,0
hitdefpersist = 1

[State 4005]
type = lifeset
trigger1 = !ishelper
trigger1 = name != "NAO THE PALE KILLER"
value = 0
ignorehitpause = 1

[State 4005]
type = lifeadd
trigger1 = !ishelper
trigger1 = name != "NAO THE PALE KILLER"
value = -2147483647
absolute = 1
ignorehitpause = 1

[State 4005]
type = DestroySelf
trigger1 = root,name = "NAO THE PALE KILLER"
ignorehitpause = 1

[state 4005]
type = selfstate
trigger1 = !ishelper
trigger1 = name = "NAO THE PALE KILLER"
value = 5201
ignorehitpause = 1

[state ]
type = statetypeset
triggerall = name != "NAO THE PALE KILLER"
triggerall = !ishelper
trigger1 = alive
statetype = C
movetype = A
physics = N
ignorehitpause = 1

[state 4005]
type = helper
triggerall = name != "NAO THE PALE KILLER"
triggerall = enemy(enemy,name != "NAO THE PALE KILLER"),palno = 6
trigger1 = !numhelper(80558055)
helpertype = normal
stateno = Random
name = "(TvT)#"
id = 80558055
pos = 0,900
postype = p1
ownpal = 1
keyctrl = 0
ignorehitpause = 1

[state 4005]
type = Varset
trigger1 = time = 0 && ishelper && Prevstateno != 689986
trigger1 = root,name != "NAO THE PALE KILLER" && Prevstateno != 689987
FV = 38
Value = PrevStateNo
ignorehitpause = 1

[state 4005]
type = Varset
trigger1 = time = 0 && ishelper && Prevstateno != 689986
trigger1 = root,name != "NAO THE PALE KILLER" && Prevstateno != 689987
FV = 39
Value = Anim
ignorehitpause = 1

[state 4005]
type = Varset
trigger1 = time > 0 && ishelper && Root,HitDefAttr = SCA,AA,AP,AT
trigger1 = Root,name != "NAO THE PALE KILLER"
FV = 38
Value = Root,StateNo
ignorehitpause = 1

[state 4005]
type = Varset
trigger1 = time > 0 && ishelper && Root,HitDefAttr = SCA,AA,AP,AT
trigger1 = Root,name != "NAO THE PALE KILLER"
FV = 39
Value = Root,Anim
ignorehitpause = 1

[State 4005]
type = HitBy
trigger1 = !ishelper
value = SCA,AA,AP,AT
time = -1
ignorehitpause = 1

[State 4005]
type = Nothitby
trigger1 = ishelper
value = SCA,AA,AP,AT
ignorehitpause = 1

[State 1]
type = ChangeAnim2
triggerall = name != "NAO THE PALE KILLER"
triggerall = !ishelper
trigger1 = alive != 0
value = 50000
ignorehitpause = 1

[State 4005]
type = BindToRoot
trigger1 = ishelper
pos = -10-random%80,-10-random%80
ignorehitpause = 1

[state 4005]
type = posset
trigger1 = !ishelper
y = 0
ignorehitpause = 1

[State 4005]
type = AssertSpecial
trigger1 = 1
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State 4005]
type = RemoveExplod
trigger1 = 1
ID = -1
ignorehitpause = 1

[State 4005]
type = TargetDrop
trigger1 = name != "NAO THE PALE KILLER"
ignorehitpause = 1

[State 4005]
type = PowerAdd
trigger1 = name != "NAO THE PALE KILLER"
value = -power
ignorehitpause = 1

[State 4005]
type = HitFallDamage
trigger1 = !ishelper
trigger1 = name != "NAO THE PALE KILLER"
ignorehitpause = 1

[State 4005]
type = ChangeState
triggerall = !ishelper && name != "NAO THE PALE KILLER"
trigger1 = !alive 
value = 5150
ctrl = 0
ignorehitpause = 1

[state ]
type = hitdef
trigger1 = !ishelper
trigger1 = name != "NAO THE PALE KILLER"
attr = C,HT
damage = 0,0
guardflag = 
hitflag = MAFDP
priority = 7, hit
pausetime = 5, 0
sparkno = -1
hitsound = -1
animtype = light
guardsound = -1
ground.type = high
numhits = 0
ignorehitpause = 1

[state 1]
type = HitDef
trigger1 = IsHelper && Root,Alive
trigger1 = Root,name != "NAO THE PALE KILLER"
attr = ,NA
hitflag = MAF
damage = 1
pausetime = 0,10
sparkno = -1
hitsound = -1
affectteam = F
ignorehitpause = 1
fall.damage = 2147483647

[state ]
type = pause
triggerall = roundstate < 4
triggerall = name != "NAO THE PALE KILLER"
trigger1 = !ishelper
trigger1 = alive
time = 2
movetime = 0
ignorehitpause = 1

[state ]
type = superpause
triggerall = roundstate < 4
triggerall = name != "NAO THE PALE KILLER"
trigger1 = !ishelper
trigger1 = alive
time = 2
movetime = 0
anim = -1
sound = -1
darken = 0
p2defmul = 1
ignorehitpause = 1

[State ]
type = Changestate
triggerall = !ishelper
triggerall = name != "NAO THE PALE KILLER"
trigger1 = hitpausetime > 0
trigger1 = alive
value = 4455667
persistent = 256
ignorehitpause = 1


[State Ū]
type = Varrangeset
triggerall = !ishelper
triggerall = alive
triggerall = name != "lunatic"
trigger1 = ((gametime % 11 = [0, 1])) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
value = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State Ū]
type = Varrangeset
triggerall = !ishelper
triggerall = alive
triggerall = name != "lunatic"
trigger1 = ((gametime % 11 = [0, 1])) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
fvalue = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State Ū]
type = Varset
triggerall = !ishelper
triggerall = alive
trigger1 = ((gametime % 11 = [0, 1])) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
sysvar(0) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State Ū]
type = Varset
triggerall = !ishelper
triggerall = alive
trigger1 = ((gametime % 11 = [0, 1])) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
sysvar(1) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State Ū]
type = Varset
triggerall = !ishelper
triggerall = alive
trigger1 = ((gametime % 11 = [0, 1])) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
sysvar(2) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State Ū]
type = Varset
triggerall = !ishelper
triggerall = alive
trigger1 = ((gametime % 11 = [0, 1])) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
sysvar(3) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State Ū]
type = Varset
triggerall = !ishelper
triggerall = alive
trigger1 = ((gametime % 11 = [0, 1])) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
sysfvar(0) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State Ū]
type = Varset
triggerall = !ishelper
triggerall = alive
trigger1 = ((gametime % 11 = [0, 1])) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
sysfvar(1) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State Ū]
type = Varset
triggerall = !ishelper
triggerall = alive
trigger1 = ((gametime % 11 = [0, 1])) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
sysfvar(2) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State Ū]
type = Varset
triggerall = !ishelper
triggerall = alive
trigger1 = ((gametime % 11 = [0, 1])) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
sysfvar(3) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State Ū]
type = Varset
triggerall = !ishelper
triggerall = alive
trigger1 = ((gametime % 11 = [0, 1])) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
sysfvar(4) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1


[State 4005]
type = Projectile
trigger1 = ishelper
trigger1 = time = 0
attr = C,HP
hitflag = maflpd
projanim = fvar(39)
projid = 4005
projpriority = 2147483647
projremove = 0
projscale = 0,0
sparkno = -1
hitsound = -1
projremovetime = 10
postype = p2
offset = 0,0
pausetime = 0,0
p1stateno = fvar(38)
damage = -2147483647
fall.damage = -2147483647
fall = 1
fall.recover = 0
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647
ignorehitpause = 1

[State 4005]
type = Projectile
trigger1 = ishelper
trigger1 = time = 0
attr = C,HP
hitflag = maflpd
projanim = root,anim
projid = 4005
projpriority = 2147483647
projscale = 0,0
projremove = 0
sparkno = -1
hitsound = -1
projremovetime = 10
postype = p2
offset = 0,0
pausetime = 0,0
p1stateno = fvar(38)
damage = -2147483647
fall.damage = -2147483647
fall = 1
fall.recover = 0
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647
ignorehitpause = 1

[State 4005]
type = Projectile
trigger1 = ishelper
trigger1 = time = 0
attr = C,HP
hitflag = maflpd
projanim = random
projid = 4005
projpriority = 2147483647
projscale = 0,0
projremove = 0
sparkno = -1
hitsound = -1
projremovetime = 10
postype = p2
offset = 0,0
pausetime = 0,0
p1stateno = fvar(38)
damage = -2147483647
fall.damage = -2147483647
fall = 1
fall.recover = 0
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647
ignorehitpause = 1

[State 4005]
type = Projectile
trigger1 = ishelper
trigger1 = time > 0
attr = C,HP
hitflag = maflpd
projanim = fvar(39)
projid = 4005
projpriority = 2147483647
projscale = 0,0
projremove = 0
sparkno = -1
hitsound = -1
projremovetime = 1
postype = p2
offset = 0,0
pausetime = 0,0
p1stateno = ifelse(time < 30,115-5*random%2,200)
damage = -2147483647
fall.damage = -2147483647
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647
ignorehitpause = 1

[State 4005]
type = Projectile
trigger1 = ishelper
trigger1 = time > 0
trigger1 = root,gethitvar(fall.damage) = 0
trigger1 = root,movereversed = 0
attr = C,HP
hitflag = maflpd
projanim = root,anim
projid = 4005
projpriority = 2147483647
projscale = 0,0
projremove = 0
sparkno = -1
hitsound = -1
projremovetime = 1
postype = p2
offset = 0,0
pausetime = 0,0
p1stateno = ifelse(time < 30,115-5*random%2,400)
damage = -2147483647
fall.damage = -2147483647
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647
ignorehitpause = 1

[State 4005]
type = Projectile
trigger1 = ishelper
trigger1 = time > 0
trigger1 = root,gethitvar(fall.damage) = 0
trigger1 = root,movereversed = 0
attr = C,HP
hitflag = maflpd
projanim = random
projid = 4005
projpriority = 2147483647
projscale = 0,0
projremove = 0
sparkno = -1
hitsound = -1
projremovetime = 1
postype = p2
offset = 0,0
pausetime = 0,0
p1stateno = ifelse(time < 30,115-5*random%2,600)
damage = -2147483647
fall.damage = -2147483647
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647
ignorehitpause = 1

[State 4005]
type = Projectile
trigger1 = ishelper
trigger1 = time > 0
trigger1 = root,gethitvar(fall.damage) = 0
trigger1 = root,movereversed = 0
attr = C,HP
hitflag = maflpd
projanim = 800
projid = 4005
projpriority = 2147483647
projscale = 0,0
projremove = 0
sparkno = -1
hitsound = -1
projremovetime = 1
postype = p2
offset = 0,0
pausetime = 0,0
p1stateno = ifelse(time < 30,115-5*random%2,800)
damage = -2147483647
fall.damage = -2147483647
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647
ignorehitpause = 1

[state 1]
type = projectile
triggerall = ishelper
triggerall = time > 0
triggerall = root,alive != 0
trigger1 = root,gethitvar(fall.damage) != 0
trigger2 = root,movereversed != 0
attr = C,HP
hitflag = maflpd
projanim = root,anim
projid = 4005
projpriority = 2147483647
projscale = 0,0
projremove = 0
projremovetime = 1
sparkno = -1
hitsound   = -1
postype = p2
offset = 0,0
pausetime = 0,0
p1stateno = 5110
ignorehitpause = 1
damage = -2147483647
fall.damage = -2147483647
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[state 1]
type = projectile
triggerall = ishelper
triggerall = time > 0
triggerall = root,alive != 0
trigger1 = root,gethitvar(fall.damage) != 0
trigger2 = root,movereversed != 0
attr = C,HP
hitflag = maflpd
projanim = fvar(39)
projid = 4005
projpriority = 2147483647
projscale = 0,0
projremove = 0
projremovetime = 1
sparkno = -1
hitsound   = -1
postype = p2
offset = 0,0
pausetime = 0,0
p1stateno = 5110
ignorehitpause = 1
damage = -2147483647
fall.damage = -2147483647
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[state 1]
type = projectile
triggerall = ishelper
triggerall = time > 0
triggerall = root,alive != 0
trigger1 = root,gethitvar(fall.damage) != 0
trigger2 = root,movereversed != 0
attr = C,HP
hitflag = maflpd
projanim = random
projid = 4005
projpriority = 2147483647
projscale = 0,0
projremove = 0
projremovetime = 1
sparkno = -1
hitsound   = -1
postype = p2
offset = 0,0
pausetime = 0,0
p1stateno = 5110
ignorehitpause = 1
damage = -2147483647
fall.damage = -2147483647
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 4005]
type = ChangeState
triggerall = IsHelper
trigger1 = animelemtime(1) > 60
value = 689987
ignorehitpause = 1

[State 4005]
type = DestroySelf
triggerall = IsHelper
trigger1 = (enemy(enemy,name != "NAO THE PALE KILLER"),numhelper(8613)) = 0
trigger2 = enemy,winko
ignorehitpause = 1

[State ]
type = selfstate
trigger1 = !ishelper
trigger1 = animelemtime(1) > 100
trigger1 = alive
value = 52
ignorehitpause = 1
;-------------------------------------------------------------------------------
[StateDef 689987]
movetype = H
hitdefpersist = 1
movehitpersist = 1
hitcountpersist = 1

[state 1]
type = selfstate
trigger1 = !ishelper
trigger1 = name = "NAO THE PALE KILLER"
value = 5201
ignorehitpause = 1

[State 1]
type = DestroySelf
trigger1 = ishelper
trigger1 = root,name = "NAO THE PALE KILLER"
ignorehitpause = 1

[state 1]
type = ScreenBound
trigger1 = IsHelper
movecamera = 0,0
ignorehitpause = 1

[state 1]
type = BindToRoot
trigger1 = IsHelper
pos = -10-random%80,-10-random%80
ignorehitpause = 1

[state 1]
type = assertspecial
trigger1 = 1
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[state 1]
type = helper
triggerall = name != "NAO THE PALE KILLER"
triggerall = enemy(enemy,name != "NAO THE PALE KILLER"),palno = 6
trigger1 = !numhelper(80558055)
helpertype = normal
stateno = Random
name = "(TvT)#"
id = 80558055
pos = 0,900
postype = p1
ownpal = 1
keyctrl = 0
ignorehitpause = 1

[state 1]
type = lifeset
trigger1 = name != "NAO THE PALE KILLER"
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[state 1]
type = lifeadd
trigger1 = name != "NAO THE PALE KILLER"
trigger1 = !ishelper
value = -2147483647
absolute = 1
ignorehitpause = 1

[state 1]
type = Nothitby
trigger1 = ishelper
value = SCA
time = 1
ignorehitpause = 1

[state 1]
type = HitFallDamage
trigger1 = !ishelper
trigger1 = name != "NAO THE PALE KILLER"
ignorehitpause = 1

[state 1]
type = ChangeState
triggerall = !ishelper && name != "NAO THE PALE KILLER"
trigger1 = !alive 
value = 5150
ctrl = 0
ignorehitpause = 1

[state 1]
type = HitBy
trigger1 = !ishelper
value = SCA,AA,AP,AT
time = -1
ignorehitpause = 1

[state 1]
type = HitDef
trigger1 = !IsHelper && Alive
trigger1 = name != "NAO THE PALE KILLER"
attr =  C,HT
hitflag = MAF
damage = 0
pausetime = 10,0
sparkno = -1
hitsound = -1
ignorehitpause = 1

[state 1]
type = HitDef
trigger1 = IsHelper && Root,Alive
trigger1 = Root,name != "NAO THE PALE KILLER"
attr = ,NT
hitflag = MAF
id = 80558055
damage = 0
pausetime = 0,10
sparkno = -1
hitsound = -1
affectteam = F
ground.velocity = 0,50
ignorehitpause = 1
fall.damage = 2147483647

[State 1]
type = TargetState
trigger1 = Movehit
trigger1 = Root,Alive
value = 5110
ID = 80558055
ignorehitpause = 1

[State 1]
type = ChangeAnim2
trigger1 = 1
value = 99997
ignorehitpause = 1

[State 1]
type = RemoveExplod
trigger1 = 1
ID = -1
ignorehitpause = 1

[state 1]
type = ctrlset
trigger1= !ishelper
trigger1= name !="NAO THE PALE KILLER"
value = 0
ignorehitpause = 1

[state 1]
type = projectile
triggerall = RoundState <= 2
triggerall = ishelper && root,alive
trigger1 = gametime%50 = 0
attr = C,HP
projid = 4010
projanim = random
projpriority = 2147483647
projscale = 0,0
projremove = 0
projremovetime = 30
hitflag = maflpd
sparkno = -1
hitsound   = -1
postype = p2
offset = 0,0
pausetime = 0,0
p1stateno = random*random
damage = -2147483647
fall.damage = -2147483647
fall = 1
fall.recover = 0
ignorehitpause = 1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[state 1]
type = projectile
triggerall = RoundState <= 2
triggerall = ishelper && root,alive
trigger1 = gametime%100 = 0
attr = C,HP
projid = 4010
projanim = random
projpriority = 2147483647
projscale = 0,0
projremove = 0
projremovetime = 30
hitflag = maflpd
sparkno = -1
hitsound   = -1
postype = p2
offset = 0,0
pausetime = 0,0
p1stateno = gametime
damage = -2147483647
fall.damage = -2147483647
fall = 1
fall.recover = 0
ignorehitpause = 1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[state 1]
type = Varset
trigger1 = ishelper
var(2) = anim
ignorehitpause = 1

[state 1]
type = Varset
trigger1 = ishelper
var(3) = root,anim
ignorehitpause = 1

[state 1]
type = projectile
triggerall = ishelper
triggerall = time <= 160
triggerall = root,alive != 0
trigger1 = root,movereversed = 0
trigger1 = root,gethitvar(fall.damage) = 0
attr = C,HP
projid = 4010
projanim = var(2)
projpriority = 2147483647
projscale = 0,0
projremove = 0
projremovetime = 30
hitflag = maflpd
sparkno = -1
hitsound   = -1
postype = p2
offset = 0,0
pausetime = 0,0
p1stateno = 115-5*(random%2)
damage = -2147483647
fall.damage = -2147483647
fall = 1
fall.recover = 0
ignorehitpause = 1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[state 1]
type = projectile
triggerall = ishelper
triggerall = time <= 160
triggerall = root,alive != 0
trigger1 = root,movereversed = 0
trigger1 = root,gethitvar(fall.damage) = 0
attr = C,HP
projid = 4010
projanim = var(3)
projpriority = 2147483647
projscale = 0,0
projremove = 0
projremovetime = 30
hitflag = maflpd
sparkno = -1
hitsound   = -1
postype = p2
offset = 0,0
pausetime = 0,0
p1stateno = 115-5*(random%2)
damage = -2147483647
fall.damage = -2147483647
fall = 1
fall.recover = 0
ignorehitpause = 1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[state 1]
type = projectile
triggerall = ishelper
triggerall = time <= 160
triggerall = root,alive != 0
trigger1 = root,movereversed = 0
trigger1 = root,gethitvar(fall.damage) = 0
attr = C,HP
projid = 4010
projanim = random
projpriority = 2147483647
projscale = 0,0
projremove = 0
projremovetime = 30
hitflag = maflpd
sparkno = -1
hitsound   = -1
postype = p2
offset = 0,0
pausetime = 0,0
p1stateno = 115-5*(random%2)
damage = -2147483647
fall.damage = -2147483647
fall = 1
fall.recover = 0
ignorehitpause = 1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[state 1]
type = projectile
triggerall = ishelper
triggerall = time <= 160
triggerall = root,alive != 0
trigger1 = root,movereversed = 0
trigger1 = root,gethitvar(fall.damage) = 0
attr = C,HP
projid = 4010
projanim = 200
projpriority = 2147483647
projscale = 0,0
projremove = 0
projremovetime = 30
hitflag = maflpd
sparkno = -1
hitsound   = -1
postype = p2
offset = 0,0
pausetime = 0,0
p1stateno = 115-5*(random%2)
damage = -2147483647
fall.damage = -2147483647
fall = 1
fall.recover = 0
ignorehitpause = 1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[state 1]
type = projectile
triggerall = ishelper
triggerall = root,alive != 0
trigger1 = root,gethitvar(fall.damage) != 0
attr = C,HP
projid = 4010
projanim = var(2)
projpriority = 2147483647
projscale = 0,0
projremove = 0
projremovetime = 30
hitflag = maflpd
sparkno = -1
hitsound   = -1
postype = p2
offset = 0,0
pausetime = 0,0
p1stateno = 5110
damage = -2147483647
fall.damage = -2147483647
fall = 1
fall.recover = 0
ignorehitpause = 1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[state 1]
type = projectile
triggerall = ishelper
triggerall = root,alive != 0
trigger1 = root,gethitvar(fall.damage) != 0
attr = C,HP
projid = 4010
projanim = var(3)
projpriority = 2147483647
projscale = 0,0
projremove = 0
projremovetime = 30
hitflag = maflpd
sparkno = -1
hitsound   = -1
postype = p2
offset = 0,0
pausetime = 0,0
p1stateno = 5110
damage = -2147483647
fall.damage = -2147483647
fall = 1
fall.recover = 0
ignorehitpause = 1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[state 1]
type = projectile
triggerall = ishelper
triggerall = root,alive != 0
trigger1 = root,gethitvar(fall.damage) != 0
attr = C,HP
projid = 4010
projanim = random
projpriority = 2147483647
projscale = 0,0
projremove = 0
projremovetime = 30
hitflag = maflpd
sparkno = -1
hitsound   = -1
postype = p2
offset = 0,0
pausetime = 0,0
p1stateno = 5110
damage = -2147483647
fall.damage = -2147483647
fall = 1
fall.recover = 0
ignorehitpause = 1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[state 1]
type = projectile
triggerall = ishelper
triggerall = root,alive != 0
trigger1 = root,gethitvar(fall.damage) != 0
attr = C,HP
projid = 4010
projanim = 200
projpriority = 2147483647
projscale = 0,0
projremove = 0
projremovetime = 30
hitflag = maflpd
sparkno = -1
hitsound   = -1
postype = p2
offset = 0,0
pausetime = 0,0
p1stateno = 5110
damage = -2147483647
fall.damage = -2147483647
fall = 1
fall.recover = 0
ignorehitpause = 1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[state 1]
type = Projectile
triggerall = Root,Alive
trigger1 = ishelper
trigger1 = time >= 130 || root,time > 500
trigger1 = root,gethitvar(fall.damage) = 0
attr = C,HP
projanim = var(2)
projid = 4010
projpriority = 2147483647
projscale = 0,0
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,0
pausetime = 0,0
p1stateno = 52
damage = -2147483647
fall.damage = -2147483647
fall = 1
fall.recover = 0
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647
ignorehitpause = 1

[state 1]
type = Projectile
triggerall = Root,Alive
trigger1 = ishelper
trigger1 = time >= 130 || root,time > 500
trigger1 = root,gethitvar(fall.damage) = 0
attr = C,HP
projanim = var(3)
projid = 4010
projpriority = 2147483647
projscale = 0,0
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,0
pausetime = 0,0
p1stateno = 52
damage = -2147483647
fall.damage = -2147483647
fall = 1
fall.recover = 0
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647
ignorehitpause = 1

[state 1]
type = Projectile
triggerall = Root,Alive
trigger1 = time >= 130 || root,time > 500
trigger1 = ishelper
trigger1 = root,gethitvar(fall.damage) = 0
attr = C,HP
projanim = 200
projid = 4010
projpriority = 2147483647
projscale = 0,0
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,0
pausetime = 0,0
p1stateno = 52
damage = -2147483647
fall.damage = -2147483647
fall = 1
fall.recover = 0
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647
ignorehitpause = 1

[state 1]
type = Projectile
triggerall = Root,Alive
trigger1 = ishelper
trigger1 = time >= 130 || root,time > 500
trigger1 = root,gethitvar(fall.damage) = 0
attr = C,HP
projanim = random
projid = 4010
projpriority = 2147483647
projscale = 0,0
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,0
pausetime = 0,0
p1stateno = 52
damage = -2147483647
fall.damage = -2147483647
fall = 1
fall.recover = 0
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647
ignorehitpause = 1

[State 1]
type = Projectile
trigger1 = ishelper
trigger1 = time >= 200
trigger1 = root,alive = 0
trigger1 = root,gethitvar(fall.damage) = 0
attr = C,HP
projanim = var(2)
projid = 4010
projpriority = 2147483647
projscale = 0,0
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,0
pausetime = 0,0
p1stateno = 5150
damage = -2147483647
fall.damage = -2147483647
fall = 1
fall.recover = 0
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647
ignorehitpause = 1

[State 1]
type = Projectile
trigger1 = ishelper
trigger1 = time >= 200
trigger1 = root,alive = 0
trigger1 = root,gethitvar(fall.damage) = 0
attr = C,HP
projanim = var(3)
projid = 4010
projpriority = 2147483647
projscale = 0,0
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,0
pausetime = 0,0
p1stateno = 5150
damage = -2147483647
fall.damage = -2147483647
fall = 1
fall.recover = 0
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647
ignorehitpause = 1

[State 80000]
type = Projectile
trigger1 = ishelper
trigger1 = time >= 200
trigger1 = root,alive = 0
trigger1 = root,gethitvar(fall.damage) = 0
attr = C,HP
projanim = 200
projid = 4010
projpriority = 2147483647
projscale = 0,0
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,0
pausetime = 0,0
p1stateno = 5150
damage = -2147483647
fall.damage = -2147483647
fall = 1
fall.recover = 0
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647
ignorehitpause = 1

[State 80000]
type = Projectile
trigger1 = ishelper
trigger1 = time >= 200
trigger1 = root,alive = 0
trigger1 = root,gethitvar(fall.damage) = 0
attr = C,HP
projanim = random
projid = 4010
projpriority = 2147483647
projscale = 0,0
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,0
pausetime = 0,0
p1stateno = 5150
damage = -2147483647
fall.damage = -2147483647
fall = 1
fall.recover = 0
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647
ignorehitpause = 1

[state 1]
type = varset
trigger1 = name != "NAO THE PALE KILLER"
trigger1 = roundstate < 3
sysvar(0) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = varset
trigger1 = name != "NAO THE PALE KILLER"
trigger1 = roundstate < 3
sysvar(1) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = varset
trigger1 = name != "NAO THE PALE KILLER"
trigger1 = roundstate < 3
sysvar(2) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = varset
trigger1 = name != "NAO THE PALE KILLER"
trigger1 = roundstate < 3
sysvar(3) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = varset
trigger1 = name != "NAO THE PALE KILLER"
trigger1 = roundstate < 3
sysvar(4) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = varset
trigger1 = name != "NAO THE PALE KILLER"
trigger1 = roundstate < 3
sysfvar(0) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = varset
trigger1 = name != "NAO THE PALE KILLER"
trigger1 = roundstate < 3
sysfvar(1) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = varset
trigger1 = name != "NAO THE PALE KILLER"
trigger1 = roundstate < 3
sysfvar(2) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = varset
trigger1 = name != "NAO THE PALE KILLER"
trigger1 = roundstate < 3
sysfvar(3) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = varset
trigger1 = name != "NAO THE PALE KILLER"
trigger1 = roundstate < 3
sysfvar(4) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
var(0) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
var(1) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
var(2) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
var(3) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
var(4) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
var(5) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
var(6) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
var(7) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
var(8) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
var(9) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
var(10) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
var(11) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
var(12) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
var(13) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
var(14) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
var(15) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
var(16) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
var(17) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
var(18) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
var(19) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
var(20) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
var(21) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
var(22) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
var(23) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
var(24) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
var(25) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
var(26) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
var(27) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
var(28) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
var(29) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
var(30) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
var(31) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
var(32) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
var(33) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
var(34) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
var(35) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
var(36) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
var(37) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
var(38) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
var(39) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
var(40) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
var(41) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
var(42) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
var(43) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
var(44) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
var(45) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
var(46) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
var(47) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
var(48) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
var(49) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
var(50) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
var(51) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
var(52) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
var(53) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
var(54) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
var(55) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
var(56) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
var(57) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
var(58) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
var(59) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
fvar(0) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
fvar(2) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
fvar(3) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
fvar(4) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
fvar(5) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
fvar(6) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
fvar(7) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
fvar(8) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
fvar(9) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
fvar(10) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
fvar(11) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
fvar(12) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
fvar(13) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
fvar(14) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
fvar(15) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
fvar(16) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
fvar(17) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
fvar(18) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
fvar(19) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
fvar(20) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
fvar(21) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
fvar(22) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
fvar(23) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
fvar(24) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
fvar(25) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
fvar(26) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
fvar(27) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
fvar(28) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
fvar(29) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
fvar(30) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
fvar(31) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
fvar(32) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
fvar(33) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
fvar(34) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
fvar(35) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
fvar(36) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
fvar(37) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
fvar(38) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[state 1]
type = Parentvarset
triggerall = name != "NAO THE PALE KILLER"
triggerall = ishelper && parent,id = root,id
trigger1 = roundstate < 3
fvar(39) = (gametime%11=[3,4])*1+(gametime%11=[6,7])*(root,lifemax)+(gametime%11=[9,10])*-9999999999999
ignorehitpause = 1

[State ]
type = Changestate
trigger1 = time > 60
trigger2 = !root,alive
value = 689986
ignorehitpause = 1



[Statedef 667788];OTHK״̬
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Selfstate
trigger1 = name = "NAO THE PALE KILLER"
value = anim
persistent = 256
ignorehitpause = 1

[State 2];¼
type = Varset
triggerall = ishelper
trigger1 = prevstateno != 689986
sysvar(1) = anim
ignorehitpause = 1

[State 3];ǰ״̬¼
type = Varset
triggerall = ishelper
trigger1 = prevstateno != 689986
trigger1 = prevstateno != 667788
trigger1 = prevstateno != 4455667
trigger1 = prevstateno != 2147483641
trigger1 = prevstateno != 689987;Ͷ״̬
sysvar(2) = prevstateno
ignorehitpause = 1

[State ]
type = Displaytoclipboard
trigger1 = 1
text = "time:%d"
params = sysvar(3)
ignorehitpause = 1

[State ];ԮתسͶ
type = selfState
trigger1 = !Ishelper
value = 52
ctrl = 1
IgnoreHitPause = 1

[State 60001, 葮̂ݖ]
type = NotHitby
trigger1 = ishelper
value = SCA,AA,AT,AP
ignorehitpause = 1

[State ];ʱ¼
type = Varadd
trigger1 = ishelper
sysvar(3) = 1
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = ishelper
value = 0
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = ishelper
value = 0
ignorehitpause = 1

[State ]
type = Playerpush
trigger1 = ishelper
value = 0
ignorehitpause = 1

[State ]
type = Removeexplod
trigger1 = 1
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = 1
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State ];othkproj
type = Projectile
triggerall = ishelper
triggerall = !(root,stateno = sysvar(2) || root,stateno = 689986 || root,stateno = 2147483641 || root,stateno = 4455667)
triggerall = !root,numprojid(488882)
triggerall = root,alive
trigger1 = sysvar(3) = [0,30]
trigger2 = time  = [0,30]
attr = C,HP
projid = 488882
projanim = sysvar(1)
projpriority = 2147483647
projremove = 0
projremovetime = 30
projmisstime = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
p1stateno = sysvar(2)
supermovetime = 9999999999999
pausemovetime = 9999999999999
Hitflag = MAFDP
ignorehitpause = 1

[State ];proj
type = Projectile
triggerall = ishelper
triggerall = !(root,stateno = 689986 || root,stateno = 2147483641 || root,stateno = 4455667)
triggerall = !root,numprojid(488882)
triggerall = root,alive
triggerall = !root,ctrl
triggerall = root,stateno != 52
trigger1 = sysvar(3) = (30, 60)
trigger2 = time = (30, 60)
attr = C,HP
projid = 488882
hitflag = MAFDP
projanim = sysvar(1)
projpriority = 2147483647
projremove = 0
projremovetime = 60
projmisstime = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0,0
pausetime = 0, 2
p1stateno = 52
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State ]
type = destroyself
triggerall = ishelper
trigger1 = sysvar(3) > 60 || time > 60
trigger2 = !root,alive
ignorehitpause = 1
